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...The tool fetches data logged by the uespLog add-on for the PC Version and extracts all the data from it.
BEFORE STARTING THE APPLICATION: Make sure to install the Visual C++ Redistributable Packages for VisualStudio 2013 found at https://www.microsoft.com/en-us/download/details.aspx?id=40784
Note that it is a really early stage at this point so let me know if you run into any issues.
Also note that the tool will load the data for the currently supported sets from a server at the first start, thus it might take some time to process the data. ...
This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a VisualStudio Plug-in) to create and distribute games that run on Hotaru.
A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.