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...Lately I've using the codebase for experiments with in-memory transactions. First part is abandoning NANT for building and moving to VS 2015. That's done in r922. This is the last functional code.
After that the transaction stuff is added which basically means the server is broken.
Ultimately I've moved to GitHub, where the development may or may not continue. We'll see.
This is a final goodbye.
A little helper for EVE-Online. with Database fetching and handling routines for Eve Online. API and Raw web based functions. GUI and structure templates. Mining, Character, Bussiness, Analyzer, Infos, Market, EveMath, Parsers and more areas are touched.
A fork of the abandoned FOMM project, a mod manager for Fallout 3 and Fallout New Vegas. First round will be cleanup of broken code, removal of Nexus-centric code, and general refactoring.
Second round will begin feature additions and enhancements.
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LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
This is a DEMO of an upcoming RPG Maker XP clone in C#. With the *recently updated* demo you can play a sample project using the Game Player and edit map using the Open RPG Maker. Visit http://bit.ly/jLNF3P to report errors and give feedback.
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
Suroden is like a MUD, but more like interactive fiction which will suck you into our world. We are using an Object Oriented approach using C# to code it. A PHP web front end will be used for creating the world.
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