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Equipmant is a program designed to create equipment script files for the Final Fantasy XI Windower. Create macros in FFXI to use these scripts and they will change equipment quickly, even making it possible to change all equipment in a single macro.
ZETA stands for ZETA's an Extensible Text Adventure. It's a program that reads data from a number of human-readable text files to create a text-based game, allowing people unfamiliar with programming to craft their own customized text adventures.
...QML is for "Quest Markup Language", a structured description language to create text-based quests created by Philipp Lenssen.
PHP output is customizable using CSS and overriding the default header and footer files.
Our new software release will dramatically improve your medspa business performance while enhancing the customer experience
AestheticsPro is the most complete Aesthetics Software on the market today. HIPAA Cloud Compliant with electronic charting, integrated POS, targeted marketing and results driven reporting; AestheticsPro delivers the tools you need to manage your medical spa business. It is our mission To Provide an All-in-One Cutting Edge Software to the Aesthetics Industry.
WDBearManager is a program that enables the user to store the information found inside the WDB files from World of Warcraft (Blizzard) in a relational database (MySQL and HSQL supported). WDB files build the client cache. Forum: www.wdbmanager.de.gg
XPlay: is an XML language and applications (PHP MySQL) coming from E.L.F. the European Live Action Role Playing Federation to the whole LARP er community.
We will release the xml and PHP files soon
Beggar is a roguelike game with graphical tiles. The game accepts XML and CSV input files and is written in Java for portability. The hope is to make this rogue robust enough to continually create new and better content. Long live the rogue type genre!
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
A Character generator and editor for the German pen and paper rpg DSA (the dark eye, l`oeil noir in France), in 4th edition rules. All data is stored in XML files, so you need only a text editor to create own races, cultures and professions.
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
Times of Darkness (ToD) is a MUD. It's designed for the use of mods and all data is kept in XML files. That way it's possible to create an end time adventure as well as a medieval role-playing game. Well, there's much to do!
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
PCGen Data Manipulation/Management - For the manipulation/management of the data sets (list files) and data structure (directory tree) used within PCGen.
A battle system for a role-playing video game (similar to the Final Fantasy series). Written for Java. DEVELOPMENT CURRENTLY SUSPENDED. All files are available to download; feel free to contact me with any questions.
Dark Age Of Camelot Statistics Generation. Allows for alliance wide statistics to be generated for a website. Outputs XML/XSL files. Entirely written in Python
libd20 aims to implement the d20 4e rules, in a way suitable for use in software projects -- due to licensing issues with the d20 rules, it will not include certain things, such as a reward system or leveling rules.
This project aims at building an application for helping LARP (Live Action Role Playing) association in maintaining their character sheets (PC - Personal Character - or NPC - Non-Personal Character) either on-line or off-line, using XML definition files.
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
This project is no longer maintained. It has been integrated with the Open Gaming System (OGS). Visit sourceforge.net/projects/ogs or ogs.sourceforge.net for more information.