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Find out just how much your login box can do for your customer | Auth0
With over 53 social login options, you can fast-track the signup and login experience for users.
From improving customer experience through seamless sign-on to making MFA as easy as a click of a button – your login box must find the right balance between user convenience, privacy and security.
A generic platform for fast and flexible development and delivery of a wide variety of immersive scenario-based games that enable professional skills acquisition. For further information see http://emergo.ou.nl/emergo/community/EN/emergo.htm. The platform is based on ZK framework (http://www.zkoss.org, ZK ZOL license: https://www.zkoss.org/license#peee) and Spring framework (http://www.springsource.org/spring-framework).
NOTE: as of 2024, latest (mavenized) code base can be found at...
GriFFin, Really, Is For Files In Neverwinter nights (a.k.a GFF files).
The project aims at providing a Java based API for manipulating GFF files used in Neverwinter Nights (tm) outside the game itself, eventually maybe in a web based application to make this possible from remote.
Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
THIS PROJECT HAS MOVED TO GITHUB
Code and Releases hosted on GitHub: https://github.com/alanmclachlan/escapeftmaze
Dev Blog: http://escapeftmaze.blogspot.com/
ACI Learning: Internal Audit, Cybersecurity, and IT Training
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This project is to assist me in my University Studies. The goal is to fully translate Vallheru into English including all installation files. Bring the code up to current standards and make improvements to the game code. Files will be uploaded is and when complete. Upon final release a Zip file will be made available containing the full sourcecode.
SteamEngine is a new open-source UO server emulator coded in C#, which can read and run Sphere scripts. It`s domains are supposed to be extreme customizability even for non-programmers, and a clean and readable codebase.
The project is now abandoned. The "intended for the public" phase ended long ago. The "OldCode" repository is that (if that still works).
Then for a while we intended it for the UO shard moria.cz, but that didn't succeed either, and the shard is now defunct. ...
The rainbow jewels have been abducted from the temple of the rainbow colors, and the world will slowly bleach out if you can't retrieve them.
The hunt for the lost rainbow jewels is a single player RPG with an isometric (2.5D) display. It's written in Java and uses the LWJGL library for display and sound.
News: In early 2015, I started a new project, called "Imp City", using the Jewelhunt codebase to implement a new game, kind of a crossover of a Settlers type game and Dungeon Keeper....
A collection of reusable modules and packages which simplify roguelike game development in Java. Includes demonstrator programs to show how to use the modules.
A 3D search/explore game staring Tux the Linux Penguin and his girlfriend Gown as they solve problems and search a number of 3D levels for Golden Herring. Join the project to help coding. Right now the primary goal is to maintain the sourcecode.
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RPGDS is a dice simulator for coin and polyhedron dice.
The RPG Dice Simulator (RPGDS) is a tiny java application that simulates all common RPG dice. These are
D2 (two-sided LaPlace coin)
D4 (tetrahedron, four sides)
D6 (hexahedron, six sides, normal game die)
D8 (octahedron, eight sides)
D12 (dodecahedron, twelve sides)
D20 (icosahedron, twenty sides)
The project is separated into two parts: aRPGDS and jRPGDS.
aRPGDS is the Android repository and package
jRPGDS is the Java/AWT repository and package
This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
The RML project is working on a way of designing rulesets for games, virtual worlds and other simulations. It aims to enable design at a much higher level than is currently available and make it accessible to the more artistically inclined designer.
A java based tool that takes load off the AD&D or OSRIC GM by being able to quickly load creatures encountered and manage the combat quickly without having to reference attack matrix, hd calculations or other charts and tables. With the press of a few buttons a GM can create an encounter and then cycle through the rounds of combat easily finding the AC the creature hit, damage done and other basic information.
Does NOT require a network connection to work and should run on just about any...
Cross-platform port of Arx Fatalis, a first-person role-playing game
Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios.
Arx Fatalis features crafting, melee and ranged combat, as well as a unique casting system where the player draws runes in real time to effect the desired spell.
The Arx Libertatis source code is based on the publicly released Arx Fatalis sources and available under the GPL 3+ license. This does however not include the game data, so you need to obtain...
Public Development for the Community
Educational Project meant to inspire your creative talent in a variety of areas such as: C++ Coding, Apache / Windows / Virtual server Administration & DNS, Graphic Design, 3D in-game development, website html / php / asp / java, MySQL database management and troubleshooting.
The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
In computer games and interactive fiction, situations or dialogs are often linked together in a tree or mesh structure. The Situflow project aims at creating a visual editor and simulator for meshes of situations and the transitions between them.
This project is a clone/improvement of the "Shadowrun-Assistent" (on shadowrun.de) written in Java 5.0. The main goals are: better usability, minor feature improvements and i18n. It constists of a character editor, an initiative manager and a dice roller.
NOTE: I have moved this project to GitHub at https://github.com/ziroby/dmassist
DM Assist helps you run pen and paper d20 games. It aims to be quick and light, so you can spend most of your time working with the players, not the computer.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.