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AI-Powered Identity Governance
For IT Teams and MSPs in need of a solution to simplify, optimize and secure their SaaS, file, and device management operations
Define governance policies, manage access, and optimize licenses with unified visibility across every identity, app, and file.
Play a selection of Games including classics and originals!
...Certain games can be played against an AI, with two players locally, or with increasing levels of difficulty!
This honestly had hundreds of hours of development so i hope you enjoy!
Python3 required to play.
LAIR! is a game designed to provide virtually limitless versatility in the environment that it provides. While you create a new character, it generates a dungeon for you to explore with thousands of creatures, treasures, and secrets. Every piece of content can be generated procedurally by the game engine, so new dungeons and treasures can appear at any time.
Flexible time and billing software that enables teams to easily track time and expenses for payroll, projects, and client billing.
Because time is money, and we understand how challenging it can be to keep track of employee hours. The constant reminder to log timesheets so your business can increase billables, run an accurate payroll and remove the guesswork from project estimates – we get it.
The RML project is working on a way of designing rulesets for games, virtual worlds and other simulations. It aims to enable design at a much higher level than is currently available and make it accessible to the more artistically inclined designer.
An arcade game played in kind of (humor), post-apocalyptic world. You are the only one that can slay a band of five that now rule the world. You must move in a small town, facing enemies in combat to reach the truth.
This project has been superseded by a much more ambitious project that is, basically, "Google Maps for Fantasy Worlds" (and happens to include a combat tool as well).
https://deity-online.com/
Visit us there.
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Deity (pronounced "DEE-ity") is a GameMaster (i.e. role-playing) utility. It has a large generic component plus modules to refine it for different game systems (e.g. HarnMaster, HERO, AD&D) and to simulate weather, combat, character generation, etc.
Important: Just...
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Cross platform 2D game creation framework with Python bindings
FIFE is a cross platform 2D game creation framework written in C++ with Python bindings. It's designed to be flexible enough to support a wide variety of 2D game types but specializes in 2D isometric type views.
An all-new roguelike, written in Python, released as open-source software under the GPL.
Will feature:
* Both randomly-generated and hand-crafted levels;
* Monster, level, item and profession editors.
The rpg-1d6 project aims to produce python programs based on the One Die roleplaying System ( http://1w6.org ). Its first program is a battle simulator using the simple One Roll combat System for quick combat resolution.
Prequel to my game Plague-RPG, Plague: The Outbreak is built in Python and is a open world based texted based RPG set in the start of a Zombie Outbreak. The player can go anywhere in the world looting and rebuilding, each world is generated randomly.
D&D 4e Turn Tracker, supports conditions and durations.
Allows user-added creatures (monsters or PCs), and displays stats, including powers and stats. (Monsters not included for copyright reasons)
A simple RPG game coded in Python3 utilizing the TKinter GUI interface. Still in development, the current version is provided only in Python code for developers only (or anyone with a local Python installation who dares).