Showing 2 open source projects for "javascript engine"

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    Empower Your Workforce and Digitize Your Shop Floor

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    Easily connect to most tools and equipment on the shop floor, enabling efficient data collection and boosting productivity with vital insights. Turn information into action to generate new ideas and better processes.
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  • Cloud-hosted construction project information management for improved communication, and increased efficiency. Icon
    Cloud-hosted construction project information management for improved communication, and increased efficiency.

    Ideal for on-premise project information management.

    Newforma empowers over 4M professionals and 1,500 AECO firms worldwide by revolutionizing Project Information Management. We transform vast amounts of project data into a meticulously organized, easily accessible, and fully searchable resource—all from a single, centralized platform. From pre-construction to years after completion, Newforma ensures you have the critical information you need at every stage of your projects.
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    OSHMI - Open Substation HMI

    OSHMI - Open Substation HMI

    SCADA HMI for substations, IoT and automation applications

    Now with IEC61850 support! This project combines existing open source projects and tools to create a very capable, mobile and cloud-friendly HMI system that can rival proprietary software. This approach makes it possible to join forces of each project (Chromium, SVG/HTML5, PHP, Lua, SQLite, Inkscape, Lib61850, OpenDNP3, Nginx, Vega, PostgreSQL, Grafana,…) to achieve a great set of open, evergreen, modular and customizable tools for building great HMIs for automation projects. This is not...
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    Downloads: 24 This Week
    Last Update:
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  • 2
    UnityMol

    UnityMol

    Molecular viewer and prototyping framework

    !!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!! Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
    Downloads: 4 This Week
    Last Update:
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