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A simple computer pong game that is controlled by body movements. Children are introduced to the concept of vector algebra without realising it. Future versions will require body movements while playing the game.
Le Casse de Brique is an Akarnoïd clone, but it differs from the original game in terms of gameplay: it's a multiplayer version (2 players on different computers), with a lot of bonus, levels and, of course, fun!
A two dimensional vertical scrolling space shooter. Programmed in C++. Graphics and Input powered by Allegro. Development on hold in lieu of other projects.
This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions
CompanyCam is a photo-based solution created for contractors, by contractors.
Take photos, track progress, and collaborate on tasks with job site management tools and AI shortcuts for every phase of any project.
Take unlimited photos—which are location and time-stamped, sent to the cloud, and stored securely. Every photo is organized by project and instantly available to your team, allowing you to see what’s going on anytime, anywhere. Annotate photos with drawings, arrows, comments, tags, and voice notes, and create project timelines, photo galleries, reports, and transformation photos through the app. Sharing photos with customers and insurance adjusters has never been easier, and keeping your entire process organized has never been simpler.
AlienHunting is a basic space arcade game in which player controls a super craft which hunts alien crafts using various weapons. Game is played againist AI. Please send me your comments: darkstar7619@hotmail.com
Steer a ball through a tube, avoiding the holes. Think Trail Blazer, but slower, so instead of level memorizing, tactics and timing will get you highscores
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
The core for a "multiple microgame"-based game (in the style of Made In Wario/Wario Ware Inc.), written in Java, and permitting the easy addition of microgames, play modes, and other features.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
Iron Tank is a real-time multiplayer game in Java, playable over a tcp/ip network. Each player controls a tank, armed with missiles and other weapons. The purpose of the game is to use the tank's weapon arsenal to reduce the opponents energy to win.
Soldat Statistics Web Application.
For all those Soldat Fans, this will show you how good you are...
Teams, Players, Guns, One-on-One, Secondary weapons, Time statistics and more...All-in-one, last game only, by time, by Map, by Log file...
A two-player Slime Ice Hockey game, with the entertaining allure of classic greats such as Slime Volleyball and Slime Soccer, except on a two-dimensional playing field.
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
AlgoBros3 is a platform independent MarioBros clone written in Java (J2SDK 1.4), coded to make easily extensible and upgradable.
With most common tile based game features implemented and a nice Look & Feel.