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LGCK Builder provides a unique development environment that can be easily used by novice and seasoned game creators to get the best results quickly. Our approach is different because the philosophy is geared toward simplicity and re-usability.
Quick 5 minute tutorial
http://www.youtube.com/watch?v=lN3gkZWr-PM
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
KOFFE is a 2D fighting game engine compatible with KOF'91. Written in Object Pascal, it's very configurable: it's possible to change all character definitions, backgrounds, sounds and graphics.
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Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982). More info on the web site (Use link or go to http://sukender.free.fr/paratrooper/index_en.php ).
Lyjok's World (codename: Project Taurus) is a cross-platform classic horizontal shoot 'em up, written in C++ with SDL, covered under the GPL, currently in development.
Brickcore is a "missile defense" style arcade game with elements similar to "breakout". The game is written in Python and Pygame. The goal is to prevent the oncoming balls from destroying the core, which is protected by revolving bricks.
Now available is an Android port written in Java, still in development.
JTronic is a game designed for programming competitions. Players program a Java agent that participates in a game that combines the classic Tron and PacMan games. Features include an AWT GUI, record/playback functionality, and tournament mode.
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GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
An open source pack of arcade games, written in python with pygame. An asteroids clone (known as Komet Busters) and a game of pong is under construction. They will have standardised menu screens.
Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
This sourceforge project is DEPRECATED, but OpenITG development is alive and kicking! For all future development, please see: OpenITG on Github: https://github.com/openitg/openitg/wiki
Mod-friendly framework for the creation of 3D-rendered, two-dimensional fighting games. Default character-set features open source mascots (e.g. Tux). A cross-platform Super Smash Bros. clone.
Othello is a space shooter action game similar to Metroid. It does not aim to be a copy however, and has a unique storyline. All the "pre" stuff is about complete, so development will focus on gameplay.
Browser based 2D scrolling shooter written in Java. The player controls an airplane in a top-down view and shoots down enemy planes, helicopters and tanks. Play right at the homepage: http://btrgame.com
Project BlendOut is developing a futuristic race Game called Impulse. It is being developed by the blendout development team using the Ogre graphics engine.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Java platform game that incorporates a 2d physics engine to bring a sense of realism. You control a vehicle that must navigate it way through multiple levels. A level designer will also allow you to contruct your own levels.