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Stigg | SaaS Monetization and Entitlements API
For developers in need of a tool to launch pricing plans faster and build better buying experiences
A monetization platform is a standalone middleware that sits between your application and your business applications, as part of the modern enterprise billing stack. Stigg unifies all the APIs and abstractions billing and platform engineers had to build and maintain in-house otherwise. Acting as your centralized source of truth, with a highly scalable and flexible entitlements management, rolling out any pricing and packaging change is now a self-service, risk-free, exercise.
The very basic of a java 3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Source code available, no OpenGL.
This application is an editor for model train layout designs. The designer lays out track pieces in sections on a virtual table top. In the scenery view, trains run on the layout.
Itemizer is a small application that lets you define attribute sets for (C)RPG items, create item catalogs from these sets and edit the item data in the catalogs. Itemizer can also be used to manage character and other game entity data in (C)RPGs.
Helping you rifle through other people's packages.
The DBPF2 file format is used for most of the content in the Sims 3 engine. This project provides a Java-based API, and supporting GUI application, to unpack, browse, edit and repack these files.
Nothing is more critical to a lab’s success than the quality, security, and traceability of samples. The Lockbox LIMS system provides robust sample management functionality to laboratory professionals, giving them full visibility on every aspect of a sample’s journey, from accessioning to long-term storage.
JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.
The SH Batch Editor allows to apply automated changes to the mission and campaign files of the Silent Hunter game series (SH3 and SH4). It includes a Java API to the mission structure and an application to make simple changes using Python code snippets.
This projects will implement some tools to create, process, upgrade, edit and patch configuration files of X-Plane. For now there will be two tools: A Tool to remove duplicate fix points (command line) and (much bigger) a version 850 Airport Editor.
Chequered Flag is an open-source attempt to create the first universal game editor for Geoff Crammond's F1GP and WC. The long-term goal of the project is to incorporate all editing facilities, both current and future in this program.