Search Results for "sourceforge.net/projects/winpython/files/winpython_3.8/3.8.10.0/winpython64-3.8.10.0.7z"

Showing 15 open source projects for "sourceforge.net/projects/winpython/files/winpython_3.8/3.8.10.0/winpython64-3.8.10.0.7z"

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  • 1
    xsnow

    xsnow

    Let it snow on your desktop

    ...Based on the original xsnow-1.42 created by Rick Jansen, after the xsnow-2019 conference in Antas (Spain) we now have available a xsnow that works on many desktop environments, even Raspian. By request of many beta-testers, a graphical front end has been created as well. For non-Unix users, there is https://sourceforge.net/projects/wsnow .
    Downloads: 14 This Week
    Last Update:
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  • 2
    TORCS - The Open Racing Car Simulator
    TORCS, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64, ARM and PPC), FreeBSD, OpenSolaris and Windows.
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    Downloads: 441 This Week
    Last Update:
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  • 3
    simple3d

    simple3d

    realistic driving simulation + functions for 2D/3D graphics

    ...GNU/Linux and Wind0w$ executables are available. SDL_grf - functions for 2D/3D graphics (including text), sound and input + a few programs for viewing 3D models, viewing ZX Spectrum *.scr files, simulating the Solar System etc. Simple3d - old program for rendering 3D models, now included in SDL_grf but not used in the latest programs.
    Downloads: 3 This Week
    Last Update:
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  • 4
    skunks

    skunks

    3D driving simulation based on Open Dynamics Engine

    ...The latest version of skunks is on my site: https://matei.one/. 3D realistic driving (not racing) simulation with software rendering, based on Open Dynamics Engine (which is included in all *.tar.gz files so it doesn't have to be downloaded separately). 10 cars (all electric) and 16 tracks are available in version 5.1.0. Cars and tracks can be easily created and modified. Only SDL 1.2 or SDL 2 required besides standard C library. GNU/Linux and Wind0ws executables are available. If using GNU/Linux and SDL 2, it might be necessary to add -lpthread in the comp file, at line 2.
    Downloads: 3 This Week
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  • 5
    ...It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
    Downloads: 6 This Week
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  • 6
    bucks

    bucks

    multiplayer stockmarket game for OpenVMS

    ...Well, it'll be <em>really</em> slow but it'll run. See the SVN repo for code. Work in progress. see readme for checkout instructions on OpenVMS: https://sourceforge.net/p/bucks/code-0/HEAD/tree/trunk/readme.md See the wiki for progress and remaining tasks.
    Downloads: 0 This Week
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  • 7
    illustrative_progs

    illustrative_progs

    collection of illustrative programs:small games, simulators: C, Matlab

    a collection of small and medium-sized simulation programs that I made explicitely for dydactic and/or documentation purposes. Browse the files, don't click on widnload because there are multiple zips!! All are related to rigidbody dynamics used to make vehicle simulators in the simplest way. Other types of programs may figure too: Snake or Tetris in C for showing the C programming style opted for the other, more specific programs. Possibly this is a link for supplying material to some Wiki articles related to videogames and gamep-physics.
    Downloads: 4 This Week
    Last Update:
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  • 8
    CTruck3D _Open

    CTruck3D _Open

    realistic truck & car simulator, with OpenGL graphics

    update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2".
    Downloads: 0 This Week
    Last Update:
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  • 9
    A PSP porting of SUN's phoneMEAdvanced project (https://phoneme.dev.java.net/), to enable MIDP/PBP/JavaME applications running on PSP. You can also find phoneMEFeature PSP porting from another project: pspkvm(https://sourceforge.net/projects/pspkvm)
    Downloads: 0 This Week
    Last Update:
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  • 10
    This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
    Downloads: 0 This Week
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  • 11
    The CVS tree and distribution files moved to http://gna.org/projects/pokersource/ because of the numerous sf.net outages.
    Downloads: 15 This Week
    Last Update:
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  • 12
    This project is actually several projects made as a 3d graphics graduation project, everything was made with allegro with little or no use of external libraries, everything had to be written from scratch. Featuring Light Maps, Shadows and more.
    Downloads: 0 This Week
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  • 13
    xcruiser aims to provide 3D VR-like interface to UN*X filesystem. It displays directories as galaxies, files as planets (of various properties depending on its attributes) and symlinks as wormholes. You can fly through cyberspace created from these.
    Downloads: 3 This Week
    Last Update:
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  • 14

    Geome

    A multiplayer recreation of what Digital Integration did in the 1990s

    GeoME (Geographic Military Enviroment) is a project to create a battlefield simulation framework, which can then be used for various projects. Our project has been influenced by games like Carrier Command, Hind, Apache and Battlezone.
    Downloads: 0 This Week
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  • 15
    This is a Roller Coaster Tycoon port for the Sony PSP. It will be compatible with the PC Version. The port will use the same files as the PC version so you must own the game to use this port. ** Edit:** Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows; 1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. ...
    Downloads: 0 This Week
    Last Update:
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