Component Content Management System for Software Documentation
Great tool for serious technical writers
Paligo is an end-to-end Component Content Management System (CCMS) solution for technical documentation, policies and procedures, knowledge management, and more.
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Process Street | Compliance Operations Platform
Systemize execution. Prove compliance.
Bring compliance and operations under one roof with an AI agent that automates workflows, policies that enforce rules, and a platform that delivers results.
VASSAL is a gameengine for creating electronic versions of traditional board and card games. It provides support for game piece rendering and interaction, and supports play by email or over a live connection.
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card gameengine. The card gameengine is designed to be of general purpose core for several modules each defining the game specific behaviour.
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
A text-based soccer match generation engine. Reproduces the match with statistics and report. To be used as a library by integrating with 'host' applications. Download 'desktop' version or try it at http://www.pubsoccermanager.com
Regpack is a powerful onboarding, registration, and payments platform trusted by thousands of organizations worldwide. Our mission is simple: to give you the tools to automate busywork, streamline your processes, and keep your focus where it belongs, on growing your programs and serving your clients.
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible gameengine.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
College football simulation engine. We're building a simulation engine that realistically simulates college football games. The engine will be written in the Java programming language and freely available for commercial or non-commercial use.
Jscrambler offers an exclusive blend of cutting-edge first-party JavaScript obfuscation and state-of-the-art third-party tag protection.
Jscrambler is the leader in Client-Side Protection and Compliance. We were the first to merge advanced polymorphic JavaScript obfuscation with fine-grained third-party tag protection in a unified Client-Side Protection and Compliance Platform. Our integrated solution ensures a robust defense against current and emerging client-side cyber threats, data leaks, and IP theft, empowering software development and digital teams to innovate securely. With Jscrambler, businesses adopt a unified, future-proof client-side security policy all while achieving compliance with emerging security standards including PCI DSS v4.0. Trusted by digital leaders worldwide, Jscrambler gives businesses the freedom to innovate securely.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
NEWS UPDATE - MARCH 16, 2016
<<<<BETA RELEASE NOTIFICATION>>>>
This is Terofal77, otherwise known as Jake and the producer of Sundog Resurrection. I have not updated this page for quite some time as our primary project website is www.SundogResurrectionProject.com. However, I wanted to make notification that the BETA RELEASE is about to drop.
Yup, at long last! Bruce "hired" me onto the Sundog Resurrection Team back in 2002 and through the years we soldiered on between periods of...
A space shooter game similar to the "Wing Commander" game. It is featuring the Java Monkey's Engine (jME). It is a bachelor of computer science semester project.
The SH Batch Editor allows to apply automated changes to the mission and campaign files of the Silent Hunter game series (SH3 and SH4). It includes a Java API to the mission structure and an application to make simple changes using Python code snippets.
Das Krinein Projekt ist ein lockerer Zusammenschluss von Studenten und Interessenten des Themas dreidimensionale Grafiken in Echtzeitumgebungen. Wichtig ist uns dabei der direkte Kontakt der Teilnehmer, Teamwork und das lernen neuer Techniken.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
RTS gameengine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid gameengine, it is expected to become the hockey simulator of choice.
Alfaws is a customizable, multi-user gameengine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.