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U3D, a brief introduction:
- An innovative Shoot'em-up game in 3D.
- Intuitive control close to the arcade classics.
- Dive and take part in (REALLY) great spaces combats.
Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
The Open Engine is a game engine library, that provides ease and fast programming for OpenGL based softwares. Is intended mainly for gaming programming. Uses OpenGL and other APIs in the core library.
GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
A warehouse and inventory management software that scales with your business.
For leading 3PLs and high-volume brands searching for an advanced WMS
Logiwa is a leader in cloud-native fulfillment technology, revolutionizing high-volume fulfillment for third-party logistics (3PLs), B2B and B2C fulfillment networks, and direct-to-consumer brands. Our flagship product, Logiwa IO, is an advanced Fulfillment Management System (FMS) designed to scale operations in the digital era. Logiwa elevates digital warehousing to new heights, ensuring dynamic and efficient fulfillment processes. Our commitment to AI-driven technology, combined with a focus on customer-centricity, equips businesses to adeptly navigate and excel in rapidly changing market landscapes. Discover the future of smart fulfillment and how you can fulfill brilliantly with Logiwa IO.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
AssortedWidgets is an OpenGL+SDL GUI Library, developed for games, 3D techdemos and 3D applications, featuring BSD license, Delegate Code Style, Ability to define custom themes and Common Widgets and Layouts.
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
Fax.Cloud delivers encrypted, point-to-point faxing with guaranteed delivery and built-in audit trails
For organizations in regulated industries needing a solution to replace traditional fax infrastructure and integrate with email or online portals
Unlike email or file-sharing tools, Fax.Cloud doesn’t bounce around the internet, exposed and vulnerable. It’s direct, encrypted, and verified. You get delivery confirmation, audit trails, and peace of mind, without the spam filters, metadata leaks, or cyber threats.
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
ddt-mini-soft is a collection of my useful small software including Image processing, 3D Water Effect in OpenGL, API lib, C/C++ lessons, game and more...
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
LibAX is a skeletal animation library designed for use with Unreal Tournament PSK/PSA and Doom 3 md5mesh/md5anim. Optimized for use with vertex shaders and OpenGL VBOs, supports external memory management, no platform-specific code.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
Sigel teaches virtual robots to walk in a physical 3D-simulation.
It uses the method of "Genetic Programming" to evolve control
programs for any robots that come into your mind, visualizes them using OpenGL
and exports animations to Povray.
This project is intended to make os independed (crossplatform)
Delphi/Kylix class 'widget' that will allow you to use the same sourcecode on both linux and windows to acces 3D accelerated boards via OpenGL with use of native Kylix,QtWindows and Delphi,
This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes.
The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
arena online will be a 3d online game where players will fight each others in teams of 2, 3 or more in an arena.
Each character will be played in a RPG way ( third person camera ).