Showing 45 open source projects for "physics simulation"

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  • 1
    NVIDIA Warp

    NVIDIA Warp

    A Python framework for accelerated simulation, data generation

    NVIDIA Warp is a high-performance Python framework developed by NVIDIA for building and accelerating simulation, graphics, and physics-based workloads using GPU computing. It enables developers to write kernel-level code in Python that is automatically compiled into efficient CUDA kernels, combining ease of use with near-native performance. The framework is designed for applications such as robotics, reinforcement learning, physical simulation, and differentiable computing, where performance and flexibility are critical. ...
    Downloads: 24 This Week
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  • 2
    Pymunk

    Pymunk

    Pymunk is a easy-to-use pythonic 2d physics library

    Pymunk is an easy-to-use Pythonic 2D physics library that can be used whenever you need 2D rigid body physics from Python. Perfect when you need 2D physics in your game, demo or simulation! It is built on top of the very capable 2D physics library Chipmunk2D. The first version was released in 2007 and Pymunk is still actively developed and maintained today, more than 15 years of active development.
    Downloads: 10 This Week
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  • 3
    Sandspiel

    Sandspiel

    Creative cellular automata browser game

    Sandspiel is an interactive, browser-based cellular automata simulation game that allows users to experiment with physics-like behaviors using simple elements such as sand, water, fire, and plant matter. Built with Rust compiled to WebAssembly and rendered using WebGL, it achieves high-performance simulation directly in the browser without requiring installation. The project focuses on creative exploration, enabling users to draw elements onto a canvas and observe emergent behaviors as they interact in real time. ...
    Downloads: 4 This Week
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  • 4
    MuJoCo Playground

    MuJoCo Playground

    An open source library for GPU-accelerated robot learning

    MuJoCo Playground, developed by Google DeepMind, is a GPU-accelerated suite of simulation environments for robot learning and sim-to-real research, built on top of MuJoCo MJX. It unifies a range of control, locomotion, and manipulation tasks into a consistent and scalable framework optimized for JAX and Warp backends. The project includes classic control benchmarks from dm_control, advanced quadruped and bipedal locomotion systems, and dexterous as well as non-prehensile manipulation setups. ...
    Downloads: 1 This Week
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  • 5
    QuantumOptics.jl

    QuantumOptics.jl

    Library for the numerical simulation of closed as well as open quantum

    QuantumOptics.jl is a numerical framework written in the Julia programming language that makes it easy to simulate various kinds of open quantum systems. It is inspired by the Quantum Optics Toolbox for MATLAB and the Python framework QuTiP. QuantumOptics.jl optimizes processor usage and memory consumption by relying on different ways to store and work with operators. The framework comes with a plethora of pre-defined systems and interactions making it very easy to focus on the physics, not...
    Downloads: 9 This Week
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  • 6

    Optimizer_sovkov

    Constructing and optimizing general mathematical and physical models

    We present the package Optimizer, aimed at constructing and optimizing general mathematical models of phenomena of versatile nature. It is written in the Matlab algorithmic language and is executed in the Matlab environment with partial functionality in Octave. The convenient visual interface and the detailed manuals are provided. The main benefit of the package is its capability to construct models of any level of complexity in a block-by-block manner. Elementary model blocks can be...
    Downloads: 0 This Week
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  • 7
    Quan is designed to model physical quantities in C++ programs. Advantages include automated dimensional analysis checking, automatic unit conversions, self documentation of code.
    Downloads: 0 This Week
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  • 8
    Makani

    Makani

    Makani was developed a commercial-scale airborne wind turbine

    Makani was an ambitious Google X project that sought to harness wind energy using airborne wind turbines — autonomous kites capable of generating power while flying in crosswind patterns. This open-source repository contains the complete software stack that powered Makani’s research and flight systems, including the flight simulator, autopilot controller, avionics firmware, visualization tools, and ground control software. The software enables simulation, control, and analysis of the Makani...
    Downloads: 0 This Week
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  • 9
    CASUP

    CASUP

    Cellular Automata library for SUPercomputers (CASUP)

    CASUP is a Cellular Automata (CA) library for HPC and supercomputers. It can be used in materials science (microstructure evolution, grain coarsening, fracture etc.), physics (Ising magnetisation) and for many other CA. If you use the library, please reference it as: A. Shterenlikht, L. Margetts, Three-dimensional cellular automata modelling of cleavage propagation across crystal boundaries in polycrystalline microstructures, Proc. Roy. Soc. A 471:20150039, DOI:...
    Downloads: 0 This Week
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  • 10

    IPS Framework

    A simple Python framework for loosely-coupled multiphysics simulations

    The IPS Framework has migrated to https://github.com/HPC-SimTools/IPS-framework The IPS framework was developed to support loosely-coupled integrated modeling of fusion plasmas (and was originally the Integrated Plasma Simulator). However, the design is quite general, and is suitable for many scientific and engineering domains. In addition to plasma physics, it is also being used in the engineering of batteries. One of the novel features of the IPS framework is its...
    Downloads: 0 This Week
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  • 11
    FAST Simulations

    FAST Simulations

    An Open source Analysis and SImulation Toolbox for Fuel Cells

    FAST is an Analysis and Simulation Toolbox (FAST) for Fuel Cells (FC) FAST-FC is the doctorate work of David B. Harvey and was developed with support from the U.S. DOE, Ballard, and Queen's University. Derivative works of FAST-FC include FC-APOLLO which is a forked branch of this project intended to capture the code state at the exit of the funded DOE project. FAST-FC is the open and active community branch. FAST-FC is developed and maintained by the original creator and...
    Downloads: 0 This Week
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  • 12
    CENSLIB

    CENSLIB

    3D simulation library

    A 3D simulation library using the bullet physics engine and OpenGL for rendering.
    Downloads: 0 This Week
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  • 13
    Gravity Simulator

    Gravity Simulator

    Multithreaded N-Point Gravity Simulation for PC and Android

    Create a sun, spin some asteroids around it, and watch them collide and form planets. An N-Point Gravity Simulator is a realistic simulation in which all points attract each other: even the smallest asteroid has its own gravitational field that can affect even a large sun far away from it. Can be reused as a library for making games. If used as library, license is GNU LGPLv3, otherwise it's GNU GPLv3.
    Downloads: 0 This Week
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  • 14
    An optimized C library for numerically solving exterior ballistics problems. It supports standard drag models (Drag Functions G1-G8). The solution method is the common "3 degree of freedom" analysis found in many commercial programs.
    Downloads: 4 This Week
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  • 15

    Advanced Numerical Instruments 2D

    Advanced numerical instruments: adaptive meshing, FE methods, solvers

    Ani2D provides portable libraries for each step in the numerical solution of systems of PDEs with variable tensorial coefficients: (1) unstructured adaptive mesh generation, (2) metric-based mesh adaptation, (3) finite element discretization and interpolation, (4) algebraic solvers.
    Downloads: 1 This Week
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  • 16

    2D-Physics-Engine

    2D physics engine and simulation

    Simulate 2D physics with my engine entirely made in JavaScript. Modify live existing scenarii or create your own from scratch with the live editor. Try it on the demo web site! :) Note : If you intend to download and use the sources as it is, you need to host it as scenario resquests are made in AJAX.
    Downloads: 0 This Week
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  • 17

    iAIDA

    iAIDA is a C++ implementation of the AIDA interfaces.

    iAIDA is an implementation in C++ of the AIDA Abstract Interfaces for Data Analysis, a set of interfaces designed for data analysis. Initially designed for use in experimental and theoretical physics, the AIDA interfaces can also be used in other fields.
    Downloads: 0 This Week
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  • 18
    OpenRAVE
    Moved to https://github.com/rdiankov/openrave An open-source, cross-platform, plugin-based robot planning environment for autonomous robotics. Includes services like collision detection, physics, (inverse) kinematics, sensors, robot controls, python bindings, and a network scripting environment.
    Downloads: 2 This Week
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  • 19
    This project is about stochastic simulation methods and their applications to physical systems. We develop interactive books, which can be used by students to study physics using free resources. The books contain text and Java source code.
    Downloads: 0 This Week
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  • 20
    Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
    Downloads: 0 This Week
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  • 21
    irrBullet
    IrrBullet is the most powerful open-source physics wrapper and extension library available for the Irrlicht rendering engine. IrrBullet has a unique design and goal that isn't attempted in other physics wrappers. Whether you are a proficient C++ software developer or someone new to game development, IrrBullet has what you need to make your game or simulation's physics outstanding, and in a much more timely manner than learning and applying the math, design principles, and skills...
    Downloads: 0 This Week
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  • 22
    WaterAndBalls

    WaterAndBalls

    C++ SDL/Box2d Programming

    see this video : http://www.youtube.com/watch?v=C_JWw4R72nw It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++ Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine. Currently I don't work in this project, you can use it under NEW BSD license.
    Downloads: 0 This Week
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  • 23
    World Construction Kit (WCK)

    World Construction Kit (WCK)

    Box2d Flash Alchemy Port + World Construction Kit

    WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
    Downloads: 0 This Week
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  • 24
    This project examines techniques to model three-dimensional rigid body motion using the geometric algebra of Dual Quaternions and how such models compare to more traditional models when used in underconstrained filtering applications.
    Downloads: 0 This Week
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  • 25
    Kind of macro player for Windows, written in Java. Its original purpose was to control a telescope through rutinary commands late at night. General purpose now, it can simulate mouse clicks, keyboard presses and change of windows focus.
    Downloads: 0 This Week
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