Realistic Workplace Simulations that Show Applicant Skills in Action
Skillfully transforms hiring through AI-powered skill simulations that show you how candidates actually perform before you hire them. Our platform helps companies cut through AI-generated resumes and rehearsed interviews by validating real capabilities in action. Through dynamic job specific simulations and skill-based assessments, companies like Bloomberg and McKinsey have cut screening time by 50% while dramatically improving hire quality.
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The Most Awarded Employee Time Clock Software
For businesses who have employees they need to track time, attendance, or schedule.
Cloud based time clock solution that pre-populates reports for payroll. Employees can punch in on their desktop or mobile devices. Punching in & out is intuitive for your employees & easy for you to view & export time. Employees can clock in using a browser or our Google, iOS, & Android apps. You can view who's working, their GPS position or even limit where they can punch. We integrate with QuickBooks, ADP, Paychex, & SurePayroll while also offering Excel exports. Advanced features such as PTO Accrual Tracking, Punch Rounding, Job Codes, QR Codes, Automatic Breaks, & SSO are all included in our cloud based time clock.
A wxMax based IDE for the programminglanguage BlitzMax
IndevIDE is an open source IDE that uses wxMax (wxWidgets 3.0) and a SQLite database to provide you with the essential features of an IDE like autocompletion, call tips and quick documentation access on Windows and Linux.
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This Program uses
Code from MaxIDE CE for building and debugging as well as some of its icons
(https://sourceforge.net/projects/blitzmax-ide/)
Some of Burcey's Modules (regex,libxml,dbsqlite,boost)
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Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
...Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.