Flexible time and billing software that enables teams to easily track time and expenses for payroll, projects, and client billing.
Because time is money, and we understand how challenging it can be to keep track of employee hours. The constant reminder to log timesheets so your business can increase billables, run an accurate payroll and remove the guesswork from project estimates – we get it.
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PageDNA: Web-to-Print eCommerce Software
eCommerce for Print, Signs and Fulfillment Trusted by In‑Plants and Commercial Print Leaders
PageDNA enables successful eCommerce strategies for commercial print sales organizations, internal print shops, and brand owners. PageDNA’s online ordering platform increases print volume while decreasing touch costs for all stakeholders: clientele, print operations, and the organizations they support.
CoffeeMud is a text-based virtualreality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
VRG3D is a library that uses G3D and implements a minimal set of features required to run applications written with G3D in projection based virtualreality environments, such as Caves and Fish Tanks.
...It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtualreality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems.
Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution.
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Teams of all sizes and in various industries that want the best time tracking and employee monitoring solution.
It's easy with Hubstaff, a time-tracking and workforce management platform that automates almost every aspect of running or growing a business. Teams can track time to projects and to-dos using Hubstaff's desktop, web, or mobile applications. You'll be able to see how much time your team spends on different tasks, plus productivity metrics like activity rates and app usage through Hubstaff's online dashboard. Most of the available features are customizable on a per-user basis, so you can create the team management tool you need.
VR Juggler is a virtual platform for virtualreality application development created at the VirtualReality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
This project aims to develop an interaction framework based on body detection by webcams, identifying the skeleton shape (hands, arms, head, legs etc), for games, virtualreality, augmented reality and other applications.
The VR_MUSICIEN project is based on the Chromium plateform and allows user to easily port their OpenGL code in a VirtualReality Environment. This library especially computes the asymetric frustum for multiuser headtracking stereovision.
Forgotten Dream - audio version (russian language) Simple cross platform audio game. It's an experiment, attempt to find alternative approach to create virtualreality. libxml + libSDL + C
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtualreality.
Striven is an all-in-one business management software suite with everything your organization needs for success.
Striven is the all-in-one business management software that lowers your costs, improves your operations, and makes work easier. Make your company’s data coherent, connected, and relevant.
Framework and set of object-oriented and/or generic libraries designed for games and virtualreality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Cross-platform 3D Game Interpreter for 3D design games simulation and VirtualReality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
VRT is a VirtualReality Toolkit.
It is planned to be OS-independent, easy-to-use, full-feature VR platform.
It integrates 3D engine, physical engine and AI engine.
MyWorld is an open virtualreality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3D virtualreality and interactive, collaborative 3D virtual spaces, as well as other applications.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (VirtualReality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
osgJuggler is a library suite that makes developing computer graphics appications for virtualreality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
HyperInteractiveReality[hir] is virtualreality evolved. HiR is a system that allows anyone to do anything. HiR is the interactive representation of ideas via sound, graphics and immersive worlds. A power toolbox for artists and scientists alike. -- more to come soonly!
OpenReality will be a 3D Engine Library for development of Games, VirtualReality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
the simple universe library aims to provide a simple (possibly game-oriented) virtualreality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
VRMoo can be summed up as such: VirtualReality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
The Virtual Environment Software Sandbox (VESS) is a suite of libraries for developing virtualreality applications in a portable manner with classes for many tracking devices, a simplified "scene graph", a set of "motion models" and audio support.
Please note that all support has been moved to GitHub at https://github.com/ucfistirl/vess.
A virtualreality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org