Showing 3 open source projects for "construct 2 gamecode"

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  • 1
    Route11

    Route11

    C++ flow-based metaprogramming library

    Route11 is a powerful C++ flow-based metaprogramming library that allows you to create and route complex dataflow systems at compile-time. Route11 uses Template Metaprogramming to construct complex "process systems" defined by static relationships between "process primitives". A process primitive is a generic host class that inherits a "process policy". The process policy defines the specific behavior of a process primitive. The general term: "process" can refer to either one of these abstractions (I.e. "2 processes connected in series" may refer to 2 primitives, 2 systems, or one of each) NOTE: Route11 was written using many new C++11 features, so it is required that a C++11 compatible compiler (e.g Clang or GCC) is used when building this project.
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  • 2
    GameCode++ is an open source C++ library designed to help programmers easily and quickly develop 2D computer games. The library is made as general as possible, such that any genre of game can be easily and efficiently programmed with GameCode++.
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  • 3
    A platform independent, C++ game development framework. Not a game library, but highly flexible "scaffolding" upon which to construct a game. This project has been superceded by the Golem Engine. https://sourceforge.net/projects/golem3d/
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