Developed and headquartered in Europe (Barcelona, Spain), Passwork meets GDPR, NIS2, ENS and other European regulatory requirements by design.
On-premise solution with double encryption and certified development processes for maximum protection of corporate data. Zero‑knowledge architecture ensures your passwords never leave your infrastructure.
Learn More
Apify is a full-stack web scraping and automation platform helping anyone get value from the web.
Get web data. Build automations.
Actors are serverless cloud programs that extract data, automate web tasks, and run AI agents. Developers build them using JavaScript, Python, or Crawlee, Apify's open-source library. Build once, publish to Store, and earn when others use it. Thousands of developers do this - Apify handles infrastructure, billing, and monthly payouts.
Competent Audio (CA) is an audio engine suitable for video games.
It is written in C, but is designed for interoperability with other languages. Windows and Linux binaries for x86 and amd64 are available.
CA uses a machine graph model with support for arbitrary numbers of machines, limited only by the available system resources:
- Samplers play back audio clips.
- Mixers combine audio signals and optionally perform signal processing.
- Sinks send audio signals to an output...
Adds support for confining the mouse pointer to a Java AWT or Swing window, useful for video games that use mouse look or edge scrolling.
Usage:
0. Download release/jpointerlock.jar and lib/native-library-loader.jar from the code section, and add them to your build path/classpath.
1. Call PointerLockLoader.init() as early as possible on the AWT EDT to load the native library.
2. Call PointerLock.setPointerLock(Window, boolean) on the AWT EDT when you want to lock or unlock the...
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.