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Skillfully - The future of skills based hiring
Realistic Workplace Simulations that Show Applicant Skills in Action
Skillfully transforms hiring through AI-powered skill simulations that show you how candidates actually perform before you hire them. Our platform helps companies cut through AI-generated resumes and rehearsed interviews by validating real capabilities in action. Through dynamic job specific simulations and skill-based assessments, companies like Bloomberg and McKinsey have cut screening time by 50% while dramatically improving hire quality.
Port of the Pascal-P4 compiler to Free Pascal and Delphi. The source code of Pascal-P4 is commented in the book "Pascal Implementation" by Steven Pemberton and Martin Daniels. The book is readable online at http://homepages.cwi.nl/~steven/pascal/
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
...Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
VoxRend is an OpenSource voxel graphic engine. It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the
PressObjects is a software development kit (SDK) composed of several frameworks that assist the construction of object oriented applications. The code is compatible with Delphi-Win32 and Free Pascal compilers.
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/).
It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
A framework library which aims to independize we all, the delphi developers, from the different glitches of the platform, and attempts to provide code that is independent from the OS. It is based on *heavy* use of interfaces. Works on FPC (FreePascal).
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Lazarus Pascal Codeschnippsel. Nuetzlicher Code (LazSnippets) und HowTo (LazInfos) fuer Anfaenger und Programmierer in Deutsch. Lazarus Pascal Snippets (LazSnippets). Some useful information (LazInfos) for beginning and some usefull code for programmers
LanMan project is a library for developing multi-language applications. Project also has a special support for CodeGear/Borland VCL library which can automatically translate supported components. Project has editor for language files.
A very easy-to-use, but powerful unit testing suite for Pascal (FreePascal, Turbo Pascal, et al), conforming to the "Test-Anything Protocol" (TAP) specification used by Perl. Text-based, so it should work on any platform with few to no dependencies.
Lazarus-chain is a implementation of the chain of responsibility design pattern for Lazarus and Delphi (written in Free Object Pascal). Chains can be constructed in runtime by a configuration file. I use this little framework in several projects.
A set of bindings (for C, C++, Pascal and Object Pascal) for the GEM desktop environment on MS-DOS, Atari TOS and Linux (GEMIX) as well as an application framework for C++ and Object Pascal optimized for developing GEM desktop applications.
Disassembler for Windows(95-XP), currently supports PE, NE, MZ, COM and "unknown" executable formats. Includes also OS independent console version (but requires x86). Output syntax similar to NASM .
Telesto is a general purpose programming language designed for ease of both reading and writing. Based on C++, Java, and Pascal! The compiler is currently in the planning stages; parts of the language are still being designed. Come help us out!
gPascal is a lightweight Pascal IDE written in C using GTK+
It makes use of the GNU Pascal Compiler, and the Windows Binaries come with the MinGW compiler set.
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.