Showing 172 open source projects for "rendering engine"

View related business solutions
  • Haystack is a modern, engaging, and intuitive intranet platform that employees actually use. Icon
    Haystack is a modern, engaging, and intuitive intranet platform that employees actually use.

    You Deserve the Best Intranet Experience

    With customizable iOS and Android mobile apps, Slack and Microsoft Teams integrations, and an intuitive design employees love, Haystack brings an outstanding digital employee experience to your entire workforce, no matter where their work takes them.
    Learn More
  • Attack Surface Management | Criminal IP ASM Icon
    Attack Surface Management | Criminal IP ASM

    For security operations, threat-intelligence and risk teams wanting a tool to get access to auto-monitored assets exposed to attack surfaces

    Criminal IP’s Attack Surface Management (ASM) is a threat-intelligence–driven platform that continuously discovers, inventories, and monitors every internet-connected asset associated with an organization, including shadow and forgotten resources, so teams see their true external footprint from an attacker’s perspective. The solution combines automated asset discovery with OSINT techniques, AI enrichment and advanced threat intelligence to surface exposed hosts, domains, cloud services, IoT endpoints and other Internet-facing vectors, capture evidence (screenshots and metadata), and correlate findings to known exploitability and attacker tradecraft. ASM prioritizes exposures by business context and risk, highlights vulnerable components and misconfigurations, and provides real-time alerts and dashboards to speed investigation and remediation.
    Learn More
  • 1
    Starling Extension Particle System

    Starling Extension Particle System

    A particle system for the Starling framework

    The Starling Extension Particle System is an ActionScript extension for the Starling framework that enables developers to integrate particle effects created with the "Particle Designer" tool by 71squared into Starling-based applications. The demo-directory contains a sample project. To compile it, add a reference to the Starling library and add the source directory that contains the particle system classes. The project contains 4 sample configurations. Switch between configurations in...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    ChromiumFX

    ChromiumFX

    .NET bindings for the Chromium Embedded Framework

    ChromiumFX is a .NET-based framework that embeds the Chromium browser engine into desktop applications, allowing developers to integrate modern web technologies into native software environments. It acts as a bridge between the Chromium Embedded Framework (CEF) and .NET applications, providing a managed interface that simplifies interaction with browser components. The project enables developers to render web content, execute JavaScript, and build hybrid applications that combine native...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    BLUI

    BLUI

    Rich HTML UI engine for UE4

    ...Drag and drop this actor into your scene and it will auto-spawn the required BluTickActor to make everything work. BLUI is an Unreal Engine 4 plugin that allows easy interaction with the Chromium Embedded Framework. It provides a simple Material Instance and input functions to help streamline the rendering of rich HTML interfaces. No specific ties to any in game class, simple use Blueprints (or C++) to create a new "BluEye" object and grab its material instance, then you can paint it on anything!
    Downloads: 2 This Week
    Last Update:
    See Project
  • 4
    CENSLIB

    CENSLIB

    3D simulation library

    A 3D simulation library using the bullet physics engine and OpenGL for rendering.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Assembled is the only unified platform for staffing and managing your human and AI support team. Icon
    Assembled is the only unified platform for staffing and managing your human and AI support team.

    AI for world-class support operations

    Assembled is the only platform that unifies AI agents and intelligent workforce management to power fast and flexible support operations. Built for scale, we help teams automate over 50% of customer interactions, forecast with 90%+ accuracy, and optimize staffing across in-house and BPO teams. Orchestrate every chat, email, or call, balancing workloads between human and AI agents in real time — without sacrificing quality or control. Trusted by Stripe, Canva, and Robinhood, Assembled transforms support from a cost center into a strategic advantage. Our Workforce and Vendor Management tools connect forecasting, scheduling, and performance for smarter staffing decisions. AI Agents automate conversations across channels with your workflows and brand voice. AI Copilot empowers agents with real-time guidance, suggested replies, and one-click actions for faster, higher-quality resolutions.
    Learn More
  • 5
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 10 This Week
    Last Update:
    See Project
  • 6

    D Game Engine

    A game engine written in the D programming language

    An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 4 This Week
    Last Update:
    See Project
  • 9
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Jesta I.S. | Enterprise Software For Retail and Supply Chain Icon
    Jesta I.S. | Enterprise Software For Retail and Supply Chain

    Transition from fragmented entry-level or legacy systems to an enterprise suite.

    Unify your people and operations across all departments and channels. Discover end-to-end retail, wholesale, and supply chain management software suites designed to scale.
    Learn More
  • 10
    Open PHIGS

    Open PHIGS

    PHIGS (Programmer's Hierarchical Interactive Graphics System)

    PHIGS is an API standard for rendering 3D computer graphics. During the 1990's OpenGL became a more popular 3D API for professionals, and it still is today. PHIGS remains to be widely used in the film industry. Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX). The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation,...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 11
    AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    A Java WEB application framework featuring: Flows (ie. components designed as finite state-machines usable as subflows, modal dialogs and components), a rendering engine able to refresh only changed parts of a web page via Ajax, and much much more ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    Asmoday is an easy to use 3D graphics library and engine for Freepascal developers. It uses OpenGL for hardware accelerated, cross plattform, real-time or offline rendering.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    EJS

    EJS

    Embedded JavaScript templates for node

    EJS is a templating engine for JavaScript/Node.js that allows developers to embed plain JavaScript code into HTML markup. The idea is to avoid introducing a separate DSL for templating and instead use familiar JavaScript logic inside template tags to generate dynamic content. You write templates using <% %> scriptlet tags, <%= %> for output, and you can include other templates, pass data, and control flow with loops and conditionals.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 16
    FigDice

    FigDice

    PHP Templating System

    FigDice is a template rendering system, primarily designed for web applications and the dynamic generation of HTML documents. FigDice puts the view screens (templates) at the centre of the rendering process. FigDice defines a simple notation based on XML tags and attributes, allowing the engine, using source files very close to the target HTML, to produce the rendering, dynamically enhanced by the Web application's services and presentation layers. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    Thatcher Ulrich's game engine testbed. A motley collection of experimental and not-so-experimental game- and graphics-oriented code. Public domain!
    Downloads: 11 This Week
    Last Update:
    See Project
  • 18
    "Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    Flixel Power Tools

    Flixel Power Tools

    The Flixel Power Tools are a set of plug-ins for Flixel 2.5+

    Flixel Power Tools is a plug-in suite for the Flixel engine (version 2.5+) that adds many auxiliary utilities, effects, and helper components to aid in developing 2D games with AS3. It includes visual effects, control utilities, math/utility extensions, UI enhancements, and more. It’s designed to be dropped into a Flixel project to give you extra tools beyond the core engine. The Flixel Power Tools come with a comprehensive Test Suite. Use it to visually see the tools in action, and then...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20

    SwingBox

    Java Swing HTML / CSS rendering component

    SwingBox is a Java Swing component that allows displaying the (X)HTML documents including the CSS support. It is designed as a JEditorPane replacement with considerably better rendering results. SwingBox is pure Java and it is using the CSSBox rendering engine for rendering the documents.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    Zenipex Library
    The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    Pease Plate is a small but powerful template engine for Java that uses simple POJOs as data model. It includes an extendable Java-like expression language designed for the special needs of template rendering.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    A cross-platform GUI, new language (eC), and 3D engine.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    NoobLauncher
    NoobLauncher is a great set of cubescript applications extending a sauerbraten client: wheelzoom, hifriends, autologin, musicplayer, movierecorder and many more.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    VoxRend is an OpenSource voxel graphic engine. It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the
    Downloads: 0 This Week
    Last Update:
    See Project
MongoDB Logo MongoDB