FGL is a tightly-integrated self-contained development & execution environment utilizing best-of-breed programming tools and methodologies, optimized web/application server, highly-scalable relational/object database, and robust extension interface.
(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
Ruby Inline's 13+ releases has been fully migrated to http://rubyforge.org/projects/rubyinline/ Please go there for more information. It just seems to work better over there. :/ (just click home page above)
Create a text editor for computer programmers. Use ruby as underlying system and write core code in C. Support at least inline debugging as well as common features such as colored keywords.
Generate C++ header files from cpp files. Inspired by javadoc, and doxygen style source commenting. No need to maintain two seperate files to represent one class. Create and keep your headers up-to-date with your cpp files with little effort.
The Project aims to fulfill the following specific objectives of Computer Education, Supportive Education and Information Service Delivery, while in operation.
The Anvil is setting out to produce one strong platform for all media. Fluid work with major audio, video, raster/vector images, 3D formats and scripting languages will allow us to start from anywhere and temper out the masterpeice we needed.