Showing 3 open source projects for "visual programming ide"

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  • 1
    rust-analyzer

    rust-analyzer

    A Rust compiler front-end for IDEs

    rust-analyzer is a modular compiler frontend for the Rust language. It is a part of a larger rls-2.0 effort to create excellent IDE support for Rust. If you want to contribute to rust-analyzer or are just curious about how things work under the hood, check the ./docs/dev folder. If you want to use rust-analyzer's language server with your editor of choice, check the manual folder. It also contains some tips & tricks to help you be more productive when using rust-analyzer. rust-analyzer is an implementation of Language Server Protocol for the Rust programming language. ...
    Downloads: 22 This Week
    Last Update:
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  • 2
    three-d

    three-d

    Makes it simple to draw stuff across platforms (including web)

    three-d is a lightweight and modern 3D rendering library written in Rust that targets both native and WebAssembly environments, providing a simple yet powerful abstraction over GPU-based graphics APIs. It is designed to make 3D graphics programming accessible while still offering fine-grained control over rendering pipelines, materials, lighting, and camera systems. The library leverages modern graphics standards such as OpenGL and WebGL to deliver high-performance rendering across platforms, including browsers and desktop applications. It includes built-in support for common 3D concepts such as meshes, textures, shaders, and scene management, enabling developers to create complex visual applications with minimal boilerplate. three-d also emphasizes ease of use by providing a clean API that abstracts away low-level details while still allowing customization when needed.
    Downloads: 4 This Week
    Last Update:
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  • 3
    TarpC

    TarpC

    An RPC framework for Rust with a focus on ease of use

    ...The framework is transport-agnostic: it commonly uses Tokio with serde-based codecs, but you can plug in your own framing and serialization. It bakes in RPC concerns such as deadlines, cancellation, and context propagation so production behavior is predictable under load. The programming model feels native—call methods on a client stub and await results—while the server side exposes clean concurrency primitives for handling many requests. Because the interface is just Rust code, refactoring and IDE tooling work naturally without an external IDL.
    Downloads: 0 This Week
    Last Update:
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