Showing 4 open source projects for "visual studio code"

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  • 1
    OpenXR SDK

    OpenXR SDK

    Generated headers and sources for OpenXR loader

    OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR, platforms and devices. This repository contains OpenXR headers, as well as source code and build scripts for the OpenXR loader. It contains all generated source files and headers pre-generated for minimum dependencies. The OpenXR 1.0 specification is free for anyone to download, review and comment. Without a cross-platform standard, VR...
    Downloads: 6 This Week
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  • 2
    LibPSVR

    LibPSVR

    C library for Morpheus (Playstation VR)

    ...You will need to unload kernel modules manually. Requires the latest libusb to be installed. To compile, use the solution in the LibPSVR folder. The solution file is for Visual Studio 2017. To use PSVR with this, you must install WinUSB or libusb drivers for the PS VR Sensors and PS VR Control, Interfaces 4 and 5 respectively. You can use zadiag, which is referenced with libusb, to install the drivers.
    Downloads: 0 This Week
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  • 3
    Sol-R

    Sol-R

    Open-source CUDA/OpenCL speed of light ray-tracer

    Sol-R is a CUDA/OpenCL-based real-time ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during weekends, meaning that it's probably not the best quality ever. The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive...
    Downloads: 0 This Week
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  • 4
    HVVR

    HVVR

    Hierarchical visibility for VR and real time rendering of effects

    ...It implements a hybrid CPU/GPU raycaster, suited for real-time rendering of effects such as lens distortion. By default, raycaster.vcxproj is configured to build all .cu files to the compute_61,sm_61 target. If your GPU needs a different code-gen target, you can change this in the raycaster project properties. Some installations of the CUDA SDK and Visual Studio integration appear to have broken build dependency tracking. If you're seeing behavior after code modification that looks like stale code from header files referenced in .cu files, try cleaning the solution and building from scratch (or install a newer CUDA Toolkit).
    Downloads: 0 This Week
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