Showing 10 open source projects for "git:/git.code.sf.net/p/docfetcher/code"

View related business solutions
  • Powerful Website Security | Continuous Web Threat Platform Icon
    Powerful Website Security | Continuous Web Threat Platform

    Continuously detect, prioritize, and validate web threats to quickly mitigate security, privacy, and compliance risks.

    Reflectiz is a comprehensive web exposure management platform that helps organizations proactively identify, monitor, and mitigate security, privacy, and compliance risks across their online environments. Designed to address the growing complexity of modern websites, Reflectiz provides full visibility and control over first, third, and even fourth-party components, such as scripts, trackers, and open-source libraries that often evade traditional security tools.
    Learn More
  • DialedIn: Cloud Contact Center Software Icon
    DialedIn: Cloud Contact Center Software

    Cloud Based Contact Center Software that Drives Success

    DialedIn is a modern call center software designed to transform customer interactions and streamline your operations, helping teams achieve more daily. By automating and optimizing key workflows across inbound, outbound, and blended environments, DialedIn helps you boost agent productivity and deliver better outcomes across every call.
    Learn More
  • 1
    REFramework

    REFramework

    Scripting platform, modding framework and VR support for RE Engine

    A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan. Supports Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil Village, Devil May Cry 5, Monster Hunter Rise. Lua Scripting API (All games), VR, Generic 6DOF VR support for all games, motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!), first person (RE2, RE3), free camera (All games), scene timescale (All games), manual flashlight (RE2, RE3, RE8), FOV slider & vignette disabler (RE2, RE3, RE8).
    Downloads: 253 This Week
    Last Update:
    See Project
  • 2
    VIVE Input Utility for Unity

    VIVE Input Utility for Unity

    A toolkit that helps developing/prototyping VR apps

    The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more. Supports VIVE, VIVE Pro, VIVE Cosmos (any OpenVR compatible device), Oculus Rift & Touch, Rift S, Go, Quest, Daydream, and VIVE Focus, Focus+ (any WaveVR compatible device). ...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 3
    Networked-Aframe

    Networked-Aframe

    Web framework for building multi-user virtual reality experiences

    Multi-user VR on the Web. A framework for writing multi-user VR apps in HTML and JS. Built on top of A-Frame. Follow the NAF Getting Started tutorial to build your own example from scratch, including setting up a local server. Networked-Aframe works by syncing entities and their components to connected users. To connect to a room you need to add the networked-scene component to the a-scene element. For an entity to be synced, add the networked component to it. By default the position and...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 4
    MIVisionX

    MIVisionX

    Set of comprehensive computer vision & machine intelligence libraries

    MIVisionX toolkit is a set of comprehensive computer vision and machine intelligence libraries, utilities, and applications bundled into a single toolkit. AMD MIVisionX delivers highly optimized open-source implementation of the Khronos OpenVX™ and OpenVX™ Extensions along with Convolution Neural Net Model Compiler & Optimizer supporting ONNX, and Khronos NNEF™ exchange formats. The toolkit allows for rapid prototyping and deployment of optimized computer vision and machine learning...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Silverware is an enterprise-grade hospitality platform built for hotels, resorts, and complex multi-venue operations. Icon
    Silverware is an enterprise-grade hospitality platform built for hotels, resorts, and complex multi-venue operations.

    Silverware powers high-end hospitality environments

    Silverware is built for hotel, resort, and multi-venue hospitality operators who need enterprise-grade control, deep integrations, and always-on reliability to run complex operations at scale.
    Learn More
  • 5
    NatML

    NatML

    High performance, cross-platform machine learning for Unity Engine

    NatML allows developers to integrate machine learning into their Unity applications in under five lines of code with zero infrastructure. NatML completely removes the need to have any experience with machine learning in order to take advantage of the features it can provide. NatML takes advantage of hardware machine learning accelerators, like CoreML on iOS and macOS, NNAPI on Android, and DirectML on Windows. As a result, it is multiple times faster than Unity's own Barracuda engine. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    A-Frame Inspector

    A-Frame Inspector

    Visual inspector tool for A-Frame

    A visual inspector tool for A-Frame scenes. Just hit <ctrl> + <alt> + i on any A-Frame scene to open up the Inspector. Get a different view of the scene and see the visual effect of tweaking entities. The VR analog to the browser’s DOM inspector. Can be opened on any A-Frame scene with <ctrl> + <alt> + i. Record and replay headset and controller pose and events. Hit record, move around inside the VR headset, interact with objects with the controller. Then replay that recording back on any...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    VRTK

    VRTK

    An example of how to use the Tilia packages to create great content

    VRTK is a collection of useful, reusable solutions to common problems found when building for virtual reality. VRTK aims to help productivity by speeding up the creation process from prototyping ideas to building complete solutions. The passion behind VRTK is to try and enable as many people as possible to build for VR, from seasoned developers to complete beginners who have a wonderful idea in their head but are unsure of how to create it. VRTK aims to be easy to understand so the absolute...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    MathworldVR

    MathworldVR

    Math world in WebVR, powered by A-frame

    ...MathworldVR uses Redux for all the stuff around the app's state. It helps you write applications that behave consistently. On top of that, it provides a great developer experience, such as live code editing combined with a time-traveling debugger. For example, CalcButton component used as a backspace on the calculator is dispatching Redux action when user "clicks it" with VR hand-controller!
    Downloads: 0 This Week
    Last Update:
    See Project
  • Curtain LogTrace File Activity Monitoring Icon
    Curtain LogTrace File Activity Monitoring

    For any organizations (up to 10,000 PCs)

    Curtain LogTrace File Activity Monitoring is an enterprise file activity monitoring solution. It tracks user actions: create, copy, move, delete, rename, print, open, close, save. Includes source/destination paths and disk type. Perfect for monitoring user file activities.
    Learn More
  • 10
    WebXR Polyfill

    WebXR Polyfill

    Use the WebXR Device API today providing fallbacks to native WebVR 1.1

    ...This polyfill allows developers to write against the latest specification, providing support when run on browsers that implement the WebVR 1.1 spec, or on mobile devices with no WebVR/WebXR support at all. The polyfill reflects the stable version of the API which has shipped in multiple browsers. If you are writing code against the WebVR 1.1 spec, use webvr-polyfill, which supports browsers with the 1.0 spec, or no implementation at all. It is recommended to write your code targeting the WebXR Device API spec however and use this polyfill as browsers begin to implement the latest changes. The minimal input controls currently supported by WebXR is polyfilled here as well, using the Gamepad API.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
MongoDB Logo MongoDB