Showing 6 open source projects for "unity game source code"

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  • A warehouse and inventory management software that scales with your business. Icon
    A warehouse and inventory management software that scales with your business.

    For leading 3PLs and high-volume brands searching for an advanced WMS

    Logiwa is a leader in cloud-native fulfillment technology, revolutionizing high-volume fulfillment for third-party logistics (3PLs), B2B and B2C fulfillment networks, and direct-to-consumer brands. Our flagship product, Logiwa IO, is an advanced Fulfillment Management System (FMS) designed to scale operations in the digital era. Logiwa elevates digital warehousing to new heights, ensuring dynamic and efficient fulfillment processes. Our commitment to AI-driven technology, combined with a focus on customer-centricity, equips businesses to adeptly navigate and excel in rapidly changing market landscapes. Discover the future of smart fulfillment and how you can fulfill brilliantly with Logiwa IO.
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  • Arryved POS System Icon
    Arryved POS System

    Drive contagious loyalty with your guests and staff with a POS and Brewery Management system that helps run your craft brewery better.

    Arryved was built to help craft beverage makers thrive.
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  • 1
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity...
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  • 2
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    The Unity Experiment Framework (UXF) is an open-source package for the Unity3D game engine that can be used to assist the development of virtual reality human behavior experiments. Developed by Jack Brookes, Immersive Cognition Group, University of Leeds. Automates the process of collecting the variables you define within your task, and stores them simple CSV files.
    Downloads: 2 This Week
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  • 3
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
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  • 4
    NatML

    NatML

    High performance, cross-platform machine learning for Unity Engine

    NatML allows developers to integrate machine learning into their Unity applications in under five lines of code with zero infrastructure. NatML completely removes the need to have any experience with machine learning in order to take advantage of the features it can provide. NatML takes advantage of hardware machine learning accelerators, like CoreML on iOS and macOS, NNAPI on Android, and DirectML on Windows. As a result, it is multiple times faster than Unity's own Barracuda engine. NatML...
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  • Job Evaluation and Talent Management Software Icon
    Job Evaluation and Talent Management Software

    For human resources departments in search of a tool to manage time, expenses, leave, documents, recruitment, and onboarding

    Encompassing Visions (ENCV), industry-leading job evaluation and pay equity software, is the best choice for organizations requiring transparent, comprehensive, and objective Job Evaluation software designed to help them ensure equal pay for work of equal value.
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  • 5
    VRTK

    VRTK

    An example of how to use the Tilia packages to create great content

    VRTK is a collection of useful, reusable solutions to common problems found when building for virtual reality. VRTK aims to help productivity by speeding up the creation process from prototyping ideas to building complete solutions. The passion behind VRTK is to try and enable as many people as possible to build for VR, from seasoned developers to complete beginners who have a wonderful idea in their head but are unsure of how to create it. VRTK aims to be easy to understand so the absolute...
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  • 6
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events. See the package directory for package details, quick start...
    Downloads: 0 This Week
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