<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/boardmod/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/boardmod/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sat, 04 Feb 2006 09:37:08 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/boardmod/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>Register .mod extension to BoardMod</title><link>https://sourceforge.net/p/boardmod/feature-requests/28/</link><description>create a registry file to register the "mod" extension
with Windows, and then add a context menu to Windows
itself, so you can right-click on a mod file in Windows
Explorer, and have the option to somehow automatically
install that mod or open it in YaME

Adding BM3 to the Open With/Choose Program would be
nice too

the .mod extension should be added during the
installation instead of manually also added to the new
context menu</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Prager</dc:creator><pubDate>Sat, 04 Feb 2006 09:37:08 -0000</pubDate><guid>https://sourceforge.netfe130d6213b5a6f5d5c5c772721091baef351ad7</guid></item><item><title>support for multiple YaBBs</title><link>https://sourceforge.net/p/boardmod/feature-requests/27/</link><description>I would suggest adding support for more than one yabb 
installation. If i swap between two different yabbs with 
different mods installed i loose the information about the 
mods.

I would suggest store this information in the yabb 
directory to enable swapping between installations 
without losing the information.

RasCas</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 02 Nov 2005 17:05:03 -0000</pubDate><guid>https://sourceforge.neta9b47370842b5ee5996e1c3299bb30761cf5b5d4</guid></item><item><title>context menu for mod list</title><link>https://sourceforge.net/p/boardmod/feature-requests/26/</link><description>Possible menu entries:

Add To Install Log
\---
install
uninstall
force install
force uninstall
edit mod</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Prager</dc:creator><pubDate>Fri, 21 Oct 2005 16:45:12 -0000</pubDate><guid>https://sourceforge.net1f3a78f79bdb99ff15e2e14da3d79e65cfac5f30</guid></item><item><title>check for yabb modding guidelines before install</title><link>https://sourceforge.net/p/boardmod/feature-requests/25/</link><description>"Here's a new one, specific to the integration of Y2: 
It would be really cool if BoardMod did a very simple
check for some Y2 mod-rule compatibility.  There are a
few rules that have been laid down for Y2 mods, and I
think it would be fairly simple for BoardMod to check
some of those rules.

First of all, obviously BoardMod would need to be able
to figure out whether you're installing a Y2 mod or a
Y1.x mod, but that should be simple enough.

Then, BoardMod could check the mod to see if it
includes an edit to the ModList.pl file.  BoardMod
could also check for any edits to existing language files.

If the mod included edits to existing language files,
or did not include an edit to the ModList.pl file, it
should throw up a red flag saying something along the
lines of "This mod does not conform to the YaBB 2
mod-writing specs.  Please inform the mod's author at
the BoardMod forums."  You would then have a choice
whether to continue installing the mod anyway, abort
installation, or edit the mod to fix it yourself.

\[...\] It might also be nice to make sure that the mod
doesn't edit any files like Settings.pl, etc. \(since Y2
mods are supposed to have their very own settings
files\), but that may take slightly more work than the
other feature requests. " -- Curtiss Grymala

http://www.boardmod.org/yabb/YaBB.pl?board=feedback;action=display;num=1129378552;start=0\#0</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Prager</dc:creator><pubDate>Sun, 16 Oct 2005 10:39:44 -0000</pubDate><guid>https://sourceforge.net6e6986aedabbd1b2a1777d763f0b66ea9bce692c</guid></item><item><title>rememer position/size, make window resizeable</title><link>https://sourceforge.net/p/boardmod/feature-requests/24/</link><description>when BoardMod is in the non-skinned mode \(normal
Windows mode\) make the window and boxes resizable and
savable.

http://www.boardmod.org/yabb/YaBB.pl?board=feedback;action=display;num=1129378552;start=0\#1</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Prager</dc:creator><pubDate>Sun, 16 Oct 2005 10:34:12 -0000</pubDate><guid>https://sourceforge.net4770906319289a07b58aabd8456a9ea5107fab90</guid></item><item><title>verbose output for installation log</title><link>https://sourceforge.net/p/boardmod/feature-requests/23/</link><description>Example:

Step 13 failed \(lines 165-166\) while searching in
Sources/Subs.pl for:
blah blah blah
foo bar</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Prager</dc:creator><pubDate>Sat, 12 Mar 2005 17:51:43 -0000</pubDate><guid>https://sourceforge.netd0dd7216341000e568621c96b7f187fe0b354aa3</guid></item><item><title>automated mod generation</title><link>https://sourceforge.net/p/boardmod/feature-requests/22/</link><description>would be handy for the mod editor.
Idea: use diff and convert the output to the mod format.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Prager</dc:creator><pubDate>Sat, 12 Mar 2005 17:50:30 -0000</pubDate><guid>https://sourceforge.netdaa2980e8aa04330cf5f53ccf36177b7ef48086c</guid></item><item><title>OR and AND &lt;edit&gt; tags</title><link>https://sourceforge.net/p/boardmod/feature-requests/21/</link><description>I would love to see the option to have an OR and AND 
option in the mod format on language files like eg:

&amp;lt;OR edit&amp;gt;
&amp;lt;edit file&amp;gt;
english.lng
&amp;lt;/edit file&amp;gt;

english txt defs

&amp;lt;edit file&amp;gt;
dutch.lng
&amp;lt;/edit file&amp;gt;

dutch txt defs

&amp;lt;edit file&amp;gt;
german.lng
&amp;lt;/edit file&amp;gt;

german txt defs
&amp;lt;/OR edit&amp;gt;

This allows a mod writer to have one mod for multiple 
languages \(without having to goto the cumbersome task 
of copying and translating a mod for each language\)
Having a mod in multiple language \(one mod for each 
language\) makes updating of the mod code very task 
intensive as you need to fix/update code in every mod.
As normally the code remains the same for each 
language this would significantly reduce the versions of 
mods hanging around, translated or not which would 
improve versioning control</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 21 Oct 2004 14:53:13 -0000</pubDate><guid>https://sourceforge.net0f5e3dfdc4efa40e66c7453fcc6536c808c5d710</guid></item><item><title>tar files shouldn't trash current directory</title><link>https://sourceforge.net/p/boardmod/feature-requests/20/</link><description>The convention on Linux is that extracting a tarball named 
bm253.tar.gz will create a directory named bm253/ with
other files within.  It's extremely annoying to many
Linux users
when they occassionally come across a tarball that dumps
everything in the current directory because if there
were a lot 
of existing files already it can be extremely difficult
to find
and move the newly extracted files.
Note that the open source release howto here on SourceForge
makes this same point very strongly.  Please create
your tar
files in the standard way that users expect.  Using GNU
tar:
Standard way:
tar -zcvf bm253.tar.gz bm253/
Annoying way:
tar -zcvf bm253.tar.gz .


</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ray Morris</dc:creator><pubDate>Mon, 06 Sep 2004 11:19:07 -0000</pubDate><guid>https://sourceforge.net74801b25340e55ee0a369fe945d431154beb76dd</guid></item><item><title>Install Comments</title><link>https://sourceforge.net/p/boardmod/feature-requests/19/</link><description>I don't know about anybody else, but when I go to 
install mods, I frequently have to make small or not so 
small adjustments to get them to install, due to lots of 
other mods on my boards.

A few weeks later, somebody will see I have mod X and 
mod Y both installed, and will ask how I did it, as they 
can't get those mods to work together. And I can no 
longer remember.

It might be nice for the person who does an installation 
and modifies the mod file to be able to do it to be able 
to add a simple note to themselves on what they did. 
This would be added to the mod file at the end in such a 
way it would not affect the adding or removing of the 
mod, but could be viewed in the mod editor to help one 
remember what they did.

Up to you guys if this would be helpful or not, but I 
would think it would be something pretty easy to add ... 
no actual functioning to program, just the addition of a 
comment field for the person INSTALLING the mod, 
instead of the person WRITING the mod.

Batchman \(webdude@gordonkorman.com\)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Fri, 03 Sep 2004 23:05:56 -0000</pubDate><guid>https://sourceforge.net5feb72f669302a87967012699f724650c1a5f616</guid></item></channel></rss>