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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/borgserver/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/borgserver/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Fri, 20 Aug 2010 17:47:23 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/borgserver/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>Queued messages not emptied in management stage</title><link>https://sourceforge.net/p/borgserver/bugs/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The worldclient messages queue is never emptied during character management stage. This cause any management server message (currently generated only after Create/Delete character) to be left in the queue which again causes the pooling mechanism to see/process this message in a loop forever.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Enriko Riba</dc:creator><pubDate>Fri, 20 Aug 2010 17:47:23 -0000</pubDate><guid>https://sourceforge.netcedaf0f4eefe14c5fda09b7cf5b2bdece4c0a12f</guid></item><item><title>Moving Character across zones generates ghosts </title><link>https://sourceforge.net/p/borgserver/bugs/5/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If a character moves outside the visible area of another character, and then moves back into the visible area the second character gets added again so a ghost entity (the first one) is left. To see this the first character must be moved two zones away (press 'P' to see the zone borders). If the second character is idle the ghost is stacked and not noticable until the second character moves.&lt;/p&gt;
&lt;p&gt;This is probably due not generating RemoveEntity messages by the server upon leaving zones.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Enriko Riba</dc:creator><pubDate>Wed, 18 Aug 2010 05:48:32 -0000</pubDate><guid>https://sourceforge.netdeacfd731b5b69f0c6630c1e0aee179a66b13354</guid></item><item><title>Ghost character after logout </title><link>https://sourceforge.net/p/borgserver/bugs/4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;In a multiclient environment if one character positioned inside the visible area of another character log outs it is still visible in the other client.&lt;br /&gt;
Probably no RemoveEntity message is generated by the server.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Enriko Riba</dc:creator><pubDate>Wed, 18 Aug 2010 05:44:20 -0000</pubDate><guid>https://sourceforge.nete3c06c401906f4bc02bf5c5a8e0dc8d00819350c</guid></item><item><title>Wrong default start position</title><link>https://sourceforge.net/p/borgserver/bugs/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Creating a new  character places it outside the walkable area. Such character can not move and sometimes even not log out anymore.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Enriko Riba</dc:creator><pubDate>Wed, 18 Aug 2010 05:37:09 -0000</pubDate><guid>https://sourceforge.netd19bc27a23c7581524b8feda09a1cb243a515a84</guid></item><item><title>Invalid cast error dalprovider.cs</title><link>https://sourceforge.net/p/borgserver/bugs/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Invalid cast in Dalprovider.cs. I believe this is because of the provided SQL MYSQL script has Character id as uint. I changed dalprovider.cs to implicitly cast the the object to an (uint32) and then int. I believe updating the table or script entry would fix this aswell.&lt;/p&gt;
&lt;p&gt;if (p != null)&lt;br /&gt;
{ &lt;br /&gt;
//charID = (int)p;&lt;br /&gt;
charID = (int)(UInt32)p;&lt;br /&gt;
}&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sun, 15 Aug 2010 00:10:18 -0000</pubDate><guid>https://sourceforge.netf3d80c46808f7d962113511e15e57820bfe3bfaf</guid></item><item><title>Syntax error in CreateWorldServerDB.sql, revision 93</title><link>https://sourceforge.net/p/borgserver/bugs/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I ran the CreateWorldServerDB.sql script (Revison 93)  using Micrisoft SQL Server Management Studio express (SQL Server 2005).&lt;br /&gt;
The script was successful other than this syntax error for 'HONOR_BROKER_PRIORITY'&lt;/p&gt;
&lt;p&gt;Following is the result of execution:&lt;/p&gt;
&lt;p&gt;Creating World Server DB ...&lt;br /&gt;
Msg 102, Level 15, State 1, Line 2&lt;br /&gt;
Incorrect syntax near '90'.&lt;br /&gt;
Msg 102, Level 15, State 6, Line 2&lt;br /&gt;
Incorrect syntax near 'HONOR_BROKER_PRIORITY'.&lt;br /&gt;
Creating DB tables...&lt;br /&gt;
Inserting values into [settings]&lt;br /&gt;
Done&lt;br /&gt;
Inserting values into [classes]&lt;br /&gt;
Done&lt;br /&gt;
Inserting values into [attributes]&lt;br /&gt;
Done&lt;br /&gt;
Inserting values into [characters]&lt;br /&gt;
Done&lt;br /&gt;
Inserting values into [character_attributes]&lt;br /&gt;
Done&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rajat</dc:creator><pubDate>Sat, 05 Dec 2009 03:19:17 -0000</pubDate><guid>https://sourceforge.nete5001ca0af700f21e0b610b7a8f2ea1becc05305</guid></item></channel></rss>