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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 1349: Platform falls through solid objects when scene has a lot of objects to render</title><link href="https://sourceforge.net/p/construct/bugs/1349/" rel="alternate"/><link href="https://sourceforge.net/p/construct/bugs/1349/feed.atom" rel="self"/><id>https://sourceforge.net/p/construct/bugs/1349/</id><updated>2014-03-17T20:24:16.508000Z</updated><subtitle>Recent changes to 1349: Platform falls through solid objects when scene has a lot of objects to render</subtitle><entry><title>Platform falls through solid objects when scene has a lot of objects to render</title><link href="https://sourceforge.net/p/construct/bugs/1349/" rel="alternate"/><published>2014-03-17T20:24:16.508000Z</published><updated>2014-03-17T20:24:16.508000Z</updated><author><name>Eugene</name><uri>https://sourceforge.net/u/ebatalov/</uri></author><id>https://sourceforge.net4a593e34e657b7a9fe2f08c85e328486a10b7561</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Construct 2 r 163 (32 bit)&lt;/p&gt;
&lt;p&gt;I've faced the problem when I was working with skeleton animation using Spriter plugin. The bug is a problem for "complex" games.&lt;br /&gt;
But it is easily reproducible with basic Construct 2 plugins.&lt;/p&gt;
&lt;p&gt;Here is how:&lt;br /&gt;
1. Open bugreport.capx&lt;br /&gt;
2. Run it.&lt;br /&gt;
3. 1-3 platform sprite objects should fall through the first thin solid floor.&lt;br /&gt;
4. If you don't observe the problem then increase "Rate" property of "Particles" object located on Layout until reproduced.&lt;br /&gt;
5. Bug is not observable if you set "Particles" "Rate" to ~0.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>