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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 1349: Platform falls through solid objects when scene has a lot of objects to render</title><link>https://sourceforge.net/p/construct/bugs/1349/</link><description>Recent changes to 1349: Platform falls through solid objects when scene has a lot of objects to render</description><atom:link href="https://sourceforge.net/p/construct/bugs/1349/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 17 Mar 2014 20:24:16 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/construct/bugs/1349/feed.rss" rel="self" type="application/rss+xml"/><item><title>Platform falls through solid objects when scene has a lot of objects to render</title><link>https://sourceforge.net/p/construct/bugs/1349/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Construct 2 r 163 (32 bit)&lt;/p&gt;
&lt;p&gt;I've faced the problem when I was working with skeleton animation using Spriter plugin. The bug is a problem for "complex" games.&lt;br /&gt;
But it is easily reproducible with basic Construct 2 plugins.&lt;/p&gt;
&lt;p&gt;Here is how:&lt;br /&gt;
1. Open bugreport.capx&lt;br /&gt;
2. Run it.&lt;br /&gt;
3. 1-3 platform sprite objects should fall through the first thin solid floor.&lt;br /&gt;
4. If you don't observe the problem then increase "Rate" property of "Particles" object located on Layout until reproduced.&lt;br /&gt;
5. Bug is not observable if you set "Particles" "Rate" to ~0.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eugene</dc:creator><pubDate>Mon, 17 Mar 2014 20:24:16 -0000</pubDate><guid>https://sourceforge.net4a593e34e657b7a9fe2f08c85e328486a10b7561</guid></item></channel></rss>