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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 1350: Issue drawing images on load</title><link>https://sourceforge.net/p/construct/bugs/1350/</link><description>Recent changes to 1350: Issue drawing images on load</description><atom:link href="https://sourceforge.net/p/construct/bugs/1350/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 22 Apr 2014 20:24:51 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/construct/bugs/1350/feed.rss" rel="self" type="application/rss+xml"/><item><title>Issue drawing images on load</title><link>https://sourceforge.net/p/construct/bugs/1350/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;On load, images are always displayed at axis 0,0. Line of concern is ctx.drawImage(frameimg, 0, 0). We are using a number of images, including sprites with filled color, they appear squashed in the upper left and hand corner not long before being laid out correctly. We have only a matter of days to launch our game for a client. And we're hoping the developers of Construct2 might make this a priority. Essentially for each runtime we can update script to show images off the stage by setting points to -6000, however, I think a cleaner way would be to hide images until their laid out correctly then show them? Look forward to your reply on this. Thanks, James.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Star</dc:creator><pubDate>Tue, 22 Apr 2014 20:24:51 -0000</pubDate><guid>https://sourceforge.net5026355578598eb069213b743d138188954087d8</guid></item></channel></rss>