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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/directparse/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/directparse/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sun, 07 Jun 2009 20:57:25 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/directparse/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>Seperating Puppet Ranged Attacks from Weapon Skills</title><link>https://sourceforge.net/p/directparse/feature-requests/10/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Since the automaton's ranged attacks display as "&amp;lt;name&amp;gt; uses Ranged Attack." it is grouping them with the skills. &lt;/p&gt;
&lt;p&gt;Solution:&lt;/p&gt;
&lt;p&gt;Under SkillAbilityRecorders.cs add another case in the switch, "Ranged Attack",  to be classified as an Ability.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sun, 07 Jun 2009 20:57:25 -0000</pubDate><guid>https://sourceforge.neteb38f2ce606da39d0c7eff17a69c6f7666b90741</guid></item><item><title>Command-line arguments: save to default dumpname</title><link>https://sourceforge.net/p/directparse/feature-requests/9/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Is it possible to add a command-line argument to DirectParse that immediately starts it in save-parse-to-file-with-default-dumpname mode?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dan Thompson</dc:creator><pubDate>Sun, 07 Jun 2009 03:14:36 -0000</pubDate><guid>https://sourceforge.net02c32378fe3524c7e53f80defcbfabd5a7c0e48e</guid></item><item><title>Window Selector</title><link>https://sourceforge.net/p/directparse/feature-requests/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Be able to select which FFXI window to parse from if multiple are open.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Fri, 08 May 2009 00:14:24 -0000</pubDate><guid>https://sourceforge.net0db3c399687559efb5b7e25da7346661a1e272f5</guid></item><item><title>Export Stats for Each Battle</title><link>https://sourceforge.net/p/directparse/feature-requests/7/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Similar to the "[ 1934951 ] Selective damage calculations" Feature Request&lt;/p&gt;
&lt;p&gt;When exporting the parsed data to HTML, allow the user the option to dump stats for individual battles with each monster. This would allow users to see stats for a certain battle that they may be interested in.&lt;/p&gt;
&lt;p&gt;Thank you.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sun, 11 May 2008 19:35:34 -0000</pubDate><guid>https://sourceforge.net3a5184ef7648987a2e4c8a6e8985b7325e58024d</guid></item><item><title>Selective damage calculations</title><link>https://sourceforge.net/p/directparse/feature-requests/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Similar to what used to be in FFXIP, the capability to select which mobs to calculate damage from.&lt;/p&gt;
&lt;p&gt;For example: Ouryu Cometh "ENM."&lt;br /&gt;
There is the main monster, Ouryu, and various elementals which tend to be manaburned dwon.&lt;br /&gt;
The ability to exclude those elementals from the damage calculations would be most beneficial.&lt;/p&gt;
&lt;p&gt;Thanks^^&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sat, 05 Apr 2008 01:15:53 -0000</pubDate><guid>https://sourceforge.net354ee2ae3fd9f9a1aff377085a0bfb3b26ee77e4</guid></item><item><title>Ability Low/Avg/High Field</title><link>https://sourceforge.net/p/directparse/feature-requests/5/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I would like to request that an option be added in the Select Reporting Fields, for Ability Low/Avg/High. The main reason for this request is so that jobs that use abilities can see the results. DRG/COR would be the jobs that would benefit from this mostly.&lt;/p&gt;
&lt;p&gt;Thank you for reviewing.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Tue, 01 Apr 2008 10:28:14 -0000</pubDate><guid>https://sourceforge.net10e55330f2e731bdae93989917a9fa5a7b3b9773</guid></item><item><title>Craft summary</title><link>https://sourceforge.net/p/directparse/feature-requests/4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;A way to track synthesis, and database results for future sorting/analysis. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sat, 29 Mar 2008 15:54:00 -0000</pubDate><guid>https://sourceforge.net1fa4f960bbd63d852a886dc05bbbc6f5b8531c1e</guid></item><item><title>Bazaar</title><link>https://sourceforge.net/p/directparse/feature-requests/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;it would be nice to have a chat filter or something that would allow a quick referance of bazaar sales.&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;i often leave the computer or do other things with ffxi bazaaring in the background and it would be nice to not have to sift through my inventory or chat logs to see what has sold.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 19 Mar 2008 04:13:13 -0000</pubDate><guid>https://sourceforge.netc62af0d74553ea221ff8d07be543c63d752ced49</guid></item><item><title>Option to include chocobo digging results</title><link>https://sourceforge.net/p/directparse/feature-requests/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Would it be possible to include results, as part of the loot log, results from chocobo digging? &lt;/p&gt;
&lt;p&gt;I've been looking for something to help me determine how close I am to digging fatigue, and since I already use this program for other things, I just thought it would be useful to include this feature.&lt;/p&gt;
&lt;p&gt;If it's any help, the Chat Code is 148 on the raw chat log, and the success messages is in the following format: "Obtained: &amp;lt;item&amp;gt;".&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 27 Feb 2008 06:07:44 -0000</pubDate><guid>https://sourceforge.netbab2fd99c9a04d18e53107382ba336894e5bc6ed</guid></item><item><title>Loot by player</title><link>https://sourceforge.net/p/directparse/feature-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Wonder if you could add a category in the loot section of the program that tracks loot obtained by player.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sat, 12 Jan 2008 04:52:40 -0000</pubDate><guid>https://sourceforge.net2602cd5e67ee1752aa63645b1801c7c6a9e3f4e7</guid></item></channel></rss>