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DungeonHack version 0.10 released

DungeonHack is a Free / Open Source Software project to build an engine for Role-Playing Games (RPG) that are non-linear with large scale environments. Our goals emphasize procedural generation, modern 3D graphics, and dynamic, interesting worlds and characters. Currently, we are focusing on one such world.

We are happy to announce the culmination of many months of hard work as we offer our first release since the 2007 demo. A number of important changes have happened since then, such as:

* Native support for Linux
* CMake build system implemented
* Ported to Ogre 1.4 (from Ogre 1.2)
* Physics system changed to Bullet Physics
* GUI changed to MyGUI
* Scripting system changed to Python
* Sound system changed to OpenAL, ALURE, and OggVorbis
* Much code has been restructured, rewritten, and documented

We are particularly excited about these changes because we are now in a better position to extend gameplay functionality and engine features than we were before. We will also now be able to "release early and release often". So, stay tuned for more releases in the near future!

For those of you not familiar with the old demo, here is an excerpt from our README which describes what you should expect in the release:

"This release features procedurally generated, foliage populated terrain, along with one inn location and two dungeon locations. There are monsters to fight and one quest to take that is managed by the Python scripting system."

More info: http://dungeonhack.sourceforge.net
Get files: http://dungoenhack.sourceforge.net/Download

Posted by Markus Martin 2009-09-10

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