<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/farminvaders/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/farminvaders/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 07 Jul 2009 09:18:08 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/farminvaders/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>Player profiles</title><link>https://sourceforge.net/p/farminvaders/feature-requests/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We should create profiles. Each profile would have its own configuration and game progression.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jérémie Ledentu</dc:creator><pubDate>Tue, 07 Jul 2009 09:18:08 -0000</pubDate><guid>https://sourceforge.net2f45a4477e00831d9503827da5adf2c4c8f21214</guid></item><item><title>Campaign engine</title><link>https://sourceforge.net/p/farminvaders/feature-requests/7/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We could add campaigns. A campaign would be a list of maps, linked by story screens or in-game videos.&lt;br /&gt;
A campaign should be written in a XML file.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jérémie Ledentu</dc:creator><pubDate>Fri, 26 Jun 2009 13:02:26 -0000</pubDate><guid>https://sourceforge.net28ec12dcd978e768724baec2831ed31c1ff164ea</guid></item><item><title>Using LOD</title><link>https://sourceforge.net/p/farminvaders/feature-requests/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Level Of Detail should improve FPS rate.&lt;br /&gt;
Each objet should be generated with LOD levels.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jérémie Ledentu</dc:creator><pubDate>Thu, 25 Jun 2009 13:57:10 -0000</pubDate><guid>https://sourceforge.net3e7652970c0eeea29140cfb0e71ce822978488f6</guid></item><item><title>Improving object controls in the editor</title><link>https://sourceforge.net/p/farminvaders/feature-requests/5/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Currently, it's difficult to change position and orientation of objects on the map.&lt;br /&gt;
We should define two modes : move and rotate. In each mode, 3 arrows would allow to control the object position/orientation of the 3 axes.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jérémie Ledentu</dc:creator><pubDate>Thu, 25 Jun 2009 13:52:27 -0000</pubDate><guid>https://sourceforge.netcab6a019fe162b09cc114db93f26f751ce1bcbb0</guid></item><item><title>Adding a character in the tractor (farmer)</title><link>https://sourceforge.net/p/farminvaders/feature-requests/4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;A character should be visible inside the tractor. It may be animated. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jérémie Ledentu</dc:creator><pubDate>Thu, 25 Jun 2009 13:47:57 -0000</pubDate><guid>https://sourceforge.netf33e4daa2e0fa0578372081d0b4ced0becdd47b1</guid></item><item><title>Improving camera movements</title><link>https://sourceforge.net/p/farminvaders/feature-requests/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The camera node should not be linked to the tractor node. The camera should be linked to the tractor path, and not move laterally.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jérémie Ledentu</dc:creator><pubDate>Thu, 25 Jun 2009 13:43:55 -0000</pubDate><guid>https://sourceforge.netf6063c9696276a93763e4aef248b05cee10f9625</guid></item><item><title>Driving on a path</title><link>https://sourceforge.net/p/farminvaders/feature-requests/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The tractor will drive on a curved and pre-determinated path.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jérémie Ledentu</dc:creator><pubDate>Thu, 25 Jun 2009 13:39:56 -0000</pubDate><guid>https://sourceforge.net6a510d60137ae6f70557dd22b1d5865222cc7a2d</guid></item><item><title>Redesigning GUI with NaviLibrary</title><link>https://sourceforge.net/p/farminvaders/feature-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Navi permits to implement GUI with html pages (and so Javascript, CSS, Flash...). It may be easier to use than CEGUI.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jérémie Ledentu</dc:creator><pubDate>Thu, 25 Jun 2009 13:16:33 -0000</pubDate><guid>https://sourceforge.nete8aeb187abb3648fb3503e8ee6a1c29ad26a8fec</guid></item></channel></rss>