<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/fbsideserver/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/fbsideserver/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sat, 21 Feb 2004 01:01:13 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/fbsideserver/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>1.5b</title><link>https://sourceforge.net/p/fbsideserver/bugs/17/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;cant find propities file,this is with any missions,seems &lt;br /&gt;
like something that would be very hard to overlook.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">colin</dc:creator><pubDate>Sat, 21 Feb 2004 01:01:13 -0000</pubDate><guid>https://sourceforge.neta284b47b8334ab791bef83b4ca2a1695d2c7901c</guid></item><item><title>IP=2000</title><link>https://sourceforge.net/p/fbsideserver/bugs/16/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Nobody has the line IP=2000 in the [Console] section of &lt;br /&gt;
the conf.ini file.   When the line is entered they are able &lt;br /&gt;
to use the program just fine.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Neil Ragan</dc:creator><pubDate>Tue, 27 Jan 2004 06:29:29 -0000</pubDate><guid>https://sourceforge.net0e1468deb942c9f1e9564d328af410dee567e015</guid></item><item><title>Friendly Kills</title><link>https://sourceforge.net/p/fbsideserver/bugs/15/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Friendly kills are counted for the Friendly team.  Red &lt;br /&gt;
Player 1 runs into Red Player 2.  Both players get &lt;br /&gt;
credited for killing the other.  Red team scores 2 kills.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Neil Ragan</dc:creator><pubDate>Tue, 20 Jan 2004 06:54:34 -0000</pubDate><guid>https://sourceforge.netb76cb93f7f17800f890a68a73be66563fe4c9748</guid></item><item><title>Bailout Kills</title><link>https://sourceforge.net/p/fbsideserver/bugs/14/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Bailout is giving 2 kills.  One when the player bails out &lt;br /&gt;
and 1 when the plane hits the ground.  It is possible to&lt;br /&gt;
get 2 different players with kills on the same plane.&lt;br /&gt;
Player 1 shoots player 2 and player 2 bails out.  Player 1 &lt;br /&gt;
gets a kill.  Player 3 shoots player 2's plane after he bails &lt;br /&gt;
out before the plane hits the ground.  Player 3 gets a kill.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Neil Ragan</dc:creator><pubDate>Tue, 20 Jan 2004 04:28:32 -0000</pubDate><guid>https://sourceforge.netbcc6706b03d1365b8bd8cd1e597d30322eca0a3a</guid></item><item><title>Player list </title><link>https://sourceforge.net/p/fbsideserver/bugs/13/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Names in the player list jump around when the score for &lt;br /&gt;
the players are the same.&lt;/p&gt;
&lt;p&gt;I.E.  I (player X)had 2 kills 4 deaths and another player &lt;br /&gt;
Y had 2 kills 4 deaths.  When you look at the program, &lt;br /&gt;
the players are constantly switching places.  At times &lt;br /&gt;
this is very fast and both players are a blur.&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;This causes a problem when the scores report at the &lt;br /&gt;
end of the match.  Sometimes if the scores are the &lt;br /&gt;
same, the jumping will happen and it will list player X &lt;br /&gt;
twice and not list player Y at all.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Neil Ragan</dc:creator><pubDate>Tue, 20 Jan 2004 00:26:14 -0000</pubDate><guid>https://sourceforge.net6ce701928829daa7f45970b19286365d31dacf60</guid></item><item><title>Error</title><link>https://sourceforge.net/p/fbsideserver/bugs/12/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Indice de Liste hors Limites (-1)&lt;/p&gt;
&lt;p&gt;I get that error constantly with version 1.5.&lt;/p&gt;
&lt;p&gt;I end up with about 10 notice boxes with that after I &lt;br /&gt;
start the game.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Neil Ragan</dc:creator><pubDate>Tue, 20 Jan 2004 00:19:44 -0000</pubDate><guid>https://sourceforge.net1c700ce47b6aeb97f79d4e6cd31e93702f73ea2e</guid></item><item><title>Extra entry in player list</title><link>https://sourceforge.net/p/fbsideserver/bugs/11/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Getting an odd blank space between players.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.663blacktigers.net/biker/DFres12_20_2003.ht" rel="nofollow"&gt;http://www.663blacktigers.net/biker/DFres12_20_2003.ht&lt;/a&gt;&lt;br /&gt;
ml&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Neil Ragan</dc:creator><pubDate>Sun, 21 Dec 2003 04:30:57 -0000</pubDate><guid>https://sourceforge.netf5242a5d9f596af68134f9dfb8a529211d6444e0</guid></item><item><title>Chat message on Timeout</title><link>https://sourceforge.net/p/fbsideserver/bugs/10/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The messages after a timeout are coming out all &lt;br /&gt;
together for me.   The Time limit messages and first &lt;br /&gt;
player stats are all run together.&lt;/p&gt;
&lt;p&gt;Log:&lt;/p&gt;
&lt;p&gt;12/17/2003 10:37:48 PM: packet received&lt;br /&gt;
Chat: 663rd_biker: \tWelcome to Biker's Dogfight server &lt;br /&gt;
(ends in 0 min.)\n&lt;/p&gt;
&lt;p&gt;12/17/2003 10:37:48 PM: packet received&lt;br /&gt;
&amp;amp;lt;consoleN&amp;amp;gt;&amp;amp;lt;243&amp;amp;gt;&lt;/p&gt;
&lt;p&gt;12/17/2003 10:38:08 PM: chat Disengage Time limit &lt;br /&gt;
reached ALL&lt;br /&gt;
12/17/2003 10:38:13 PM: chat Disengage Time limit &lt;br /&gt;
reached ALL&lt;br /&gt;
12/17/2003 10:38:18 PM: chat Disengage Time limit &lt;br /&gt;
reached ALL&lt;br /&gt;
12/17/2003 10:38:23 PM: chat RESULTS: player &lt;br /&gt;
663rd_MOTLEY(Red): 4 kills, 4 deaths ALL&lt;/p&gt;
&lt;p&gt;12/17/2003 10:38:23 PM: packet received&lt;br /&gt;
Chat: 663rd_biker: \tDisengage Time limit reached &lt;br /&gt;
ALLchat Disengage Time limit reached ALLchat Diseng\n&lt;/p&gt;
&lt;p&gt;12/17/2003 10:38:23 PM: packet received&lt;br /&gt;
&amp;amp;lt;consoleN&amp;amp;gt;&amp;amp;lt;244&amp;amp;gt;&lt;/p&gt;
&lt;p&gt;12/17/2003 10:38:28 PM: chat RESULTS: player &lt;br /&gt;
663rd_biker(Blue): 2 kills, 6 deaths ALL&lt;/p&gt;
&lt;p&gt;12/17/2003 10:38:28 PM: packet received&lt;br /&gt;
Chat: 663rd_biker: \tRESULTS: player 663rd_biker(Blue): &lt;br /&gt;
2 kills, 6 deaths\n&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Neil Ragan</dc:creator><pubDate>Thu, 18 Dec 2003 19:34:50 -0000</pubDate><guid>https://sourceforge.net8eca0830858e7fa57884ca2594bf152d95484929</guid></item><item><title>Bailout?</title><link>https://sourceforge.net/p/fbsideserver/bugs/9/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;You are giving a death to anyone who bails.  However, &lt;br /&gt;
you get 2 deaths when you bail and your plane &lt;br /&gt;
crashes.   I fixed it by changing bail to jump out, so it &lt;br /&gt;
would not recognize it.  I have not fully tested it, but I &lt;br /&gt;
think that you get credit for downing someone if they &lt;br /&gt;
bail, so it is not a problem in counting kills.  However, it &lt;br /&gt;
causes a problem with deaths if you bail, get killed and &lt;br /&gt;
refly before your plane hits the ground.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Neil Ragan</dc:creator><pubDate>Thu, 18 Dec 2003 19:30:58 -0000</pubDate><guid>https://sourceforge.neta4b9cfec20e98bace772e31c22c012ec69395be4</guid></item><item><title>Gore Swim</title><link>https://sourceforge.net/p/fbsideserver/bugs/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Gore swim needs to be changed to lands on water or &lt;br /&gt;
equivalent.   When you crash (Crash means that some &lt;br /&gt;
piece of your plane like a wingtip is gone, not just &lt;br /&gt;
bending the prop)  your plane on water you will get 2 &lt;br /&gt;
deaths if the gore_swim is set as ditches instead of &lt;br /&gt;
lands because the game gives you a crash message and &lt;br /&gt;
the ditch message.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Neil Ragan</dc:creator><pubDate>Thu, 18 Dec 2003 19:28:29 -0000</pubDate><guid>https://sourceforge.netc4aa9ffec8258a9e5bb2c9cdbca0a5ecb6a2ef86</guid></item></channel></rss>