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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/fcomm/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/fcomm/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sun, 25 Sep 2005 04:37:31 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/fcomm/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>combat does not end if missles/mines on screen</title><link>https://sourceforge.net/p/fcomm/bugs/17/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;A mission will not end (nor a custom battle) until all&lt;br /&gt;
active mines/missiles are gone. This does not work well&lt;br /&gt;
with mine layers, that spam mines.  It doesn't mater if&lt;br /&gt;
you destory all the enemy and only the surviver's mines&lt;br /&gt;
are active. ANY mine or missile will continue battle.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NeonElf</dc:creator><pubDate>Sun, 25 Sep 2005 04:37:31 -0000</pubDate><guid>https://sourceforge.netc8534fb95d41ae935d30d70e68f8aee974e543af</guid></item><item><title>arrays do not work</title><link>https://sourceforge.net/p/fcomm/bugs/16/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I tried to get arrays to work, they didn't.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NeonElf</dc:creator><pubDate>Sun, 25 Sep 2005 04:35:07 -0000</pubDate><guid>https://sourceforge.netcc8da868468233ac0f1c5b29a02c4d62ba65b24c</guid></item><item><title>heading says 0-&gt;64 means 0-&gt;360</title><link>https://sourceforge.net/p/fcomm/bugs/15/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;the documentation says the heading is 0-&amp;gt;64 and some&lt;br /&gt;
fleets are designed with a mod 64 when using setheading&lt;br /&gt;
for this reason. However the documentation is&lt;br /&gt;
completely wrong. The heading is a regular angle from&lt;br /&gt;
0-&amp;gt;360. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NeonElf</dc:creator><pubDate>Sun, 25 Sep 2005 04:32:29 -0000</pubDate><guid>https://sourceforge.net03380f42a556c8f3ae6519dc82916b33a86bf36f</guid></item><item><title>Jamming</title><link>https://sourceforge.net/p/fcomm/bugs/14/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I can't get the On_Jam or the DO.Jam events/objects to &lt;br /&gt;
work. Help!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Mon, 12 Apr 2004 18:34:43 -0000</pubDate><guid>https://sourceforge.net0ef9c777e356abd96fb9de1533dcd2e471122ebd</guid></item><item><title>Lack of menus</title><link>https://sourceforge.net/p/fcomm/bugs/13/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Game immediately begins running on opening...  I suppose they're two default fleets.  Battle ends, get the &amp;amp;quot;Proceed?&amp;amp;quot; box.  Yes and No both proceed to splash screen...  Program hangs.  Using latest and most general release (386 / 4.0).  But then, it could still be my fault.  I've checked through all the docs, any hints?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Fri, 23 Feb 2001 06:43:55 -0000</pubDate><guid>https://sourceforge.net661f097fa975efd5044e8d48ae6d2f9b765849b1</guid></item><item><title>Scan Cone Distortion</title><link>https://sourceforge.net/p/fcomm/bugs/12/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The scan cones get distorted at set angles.  They appear to have one cornet of the triangle drawn to the opposet end of the screen.  This does not affect the fleet.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason</dc:creator><pubDate>Mon, 11 Sep 2000 03:34:34 -0000</pubDate><guid>https://sourceforge.netc4fd4de0877a811e398beaaba2a90f1453702974</guid></item><item><title>Error parsing mission profile</title><link>https://sourceforge.net/p/fcomm/bugs/11/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Environment:&lt;br /&gt;
Fcclone-586.rel0.37&lt;br /&gt;
PII 300Mhz Win98&lt;/p&gt;
&lt;p&gt;When executing Fcomm or Fcommx the program's main window presents a red background with the message &amp;amp;quot;No file&amp;amp;quot; and an error window appears with the message &amp;amp;quot;Error parsing mission profile, line #: Missing { after MISSION keyword&amp;amp;quot;. The line number is not the same depending on the file executed. Line 0 for fcomm and line 39254704 for Fcommx. Then the OS error message &amp;amp;quot;This program has performed an illegal operation...&amp;amp;quot; appears and the program is closed.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 06 Sep 2000 22:23:06 -0000</pubDate><guid>https://sourceforge.net23a28fbd85da46d121e1efa02d2769167b8153da</guid></item><item><title>This project has not yet categorized itself in the Trove Sof</title><link>https://sourceforge.net/p/fcomm/bugs/10/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This project has not yet categorized itself in the Trove Software Map.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sun, 13 Aug 2000 01:54:00 -0000</pubDate><guid>https://sourceforge.net8694ae1b38e58685e9096b60a5edf31f05c21439</guid></item><item><title>This project has not yet categorized itself in the Trove Sof</title><link>https://sourceforge.net/p/fcomm/bugs/9/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This project has not yet categorized itself in the Trove Software Map.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Fri, 11 Aug 2000 20:51:03 -0000</pubDate><guid>https://sourceforge.net58fade6c709d9e2a9783d430eddc67730ff44dda</guid></item><item><title>window structure aliasing</title><link>https://sourceforge.net/p/fcomm/bugs/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I think cbt.cpp&lt;br /&gt;
the windows all use the same memory for their window structures(!)&lt;br /&gt;
This violates the strict-aliasing flag possibly&lt;br /&gt;
may lead to memory leak/ destruct problems&lt;br /&gt;
fix is simple...todo&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas Kay</dc:creator><pubDate>Thu, 10 Aug 2000 21:16:59 -0000</pubDate><guid>https://sourceforge.netd99fd3a2cedfb50b35e80eebf2983e569a75c45f</guid></item></channel></rss>