<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/fooengine/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/fooengine/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Thu, 20 Dec 2007 10:09:16 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/fooengine/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>Look &amp; Feel - coordinates</title><link>https://sourceforge.net/p/fooengine/feature-requests/7/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;When computel plays the chosen move is displayed as list of verices. Each vertex is described by 2 coordinates. Coordinates should be clearly shown on the court. For instance 4 corners' coordinates could be shown.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 20 Dec 2007 10:09:16 -0000</pubDate><guid>https://sourceforge.net771445d867dd5b7937976511f2cd1a158aaa467c</guid></item><item><title>Look &amp; Feel - who's on move?</title><link>https://sourceforge.net/p/fooengine/feature-requests/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;It is not clear from watcher point of view to say which player is on move. This has to be improved. Also last move should have player dependent colour, not just yellow like it is now.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 20 Dec 2007 10:06:24 -0000</pubDate><guid>https://sourceforge.net4ad4508a3dad437d20eb818cb9948b65de96aa62</guid></item><item><title>Cost centre analysis</title><link>https://sourceforge.net/p/fooengine/feature-requests/5/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;First look through Time and Allocation Profiling Report shown that rmEdge function creates about 50% time costs.&lt;br /&gt;
Case analysis has to be done, solution found and implemented.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bartosz Wójcik</dc:creator><pubDate>Sat, 15 Dec 2007 21:09:42 -0000</pubDate><guid>https://sourceforge.net08125fc1eb9e5bbad83591dde9df322b230711df</guid></item><item><title>Look &amp; Feel - Menu and settings</title><link>https://sourceforge.net/p/fooengine/feature-requests/4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;User interface is primitive now.&lt;br /&gt;
Create simply menu where user can set up game parameters. More details are to be given later.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bartosz Wójcik</dc:creator><pubDate>Sat, 15 Dec 2007 21:04:01 -0000</pubDate><guid>https://sourceforge.netb9162239c2af0797cbc0ad2fed7a260384b2aaa8</guid></item><item><title>Look and Feel</title><link>https://sourceforge.net/p/fooengine/feature-requests/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Create more football like user interface.&lt;br /&gt;
Green surface, etc.&lt;br /&gt;
Better info on the console.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bartosz Wójcik</dc:creator><pubDate>Fri, 07 Dec 2007 09:37:28 -0000</pubDate><guid>https://sourceforge.net022b39243420947caa86dcf4121d5c6c8331327e</guid></item><item><title>Playing algorithms using graph analysis</title><link>https://sourceforge.net/p/fooengine/feature-requests/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Current algorithms don't analyse graph after the move. Of course analysis of all opponent's answers is kind of such analysis. This is mass and blind approach though. Or better said "brutal force" analysis.&lt;br /&gt;
More beautifull way is to focus on most important. Analyse the graph after the move. It has to be defined whas is to be analysed. If obtained in this way information remains (like no access to own [or opponent's] goal) or not (like no idea what). &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bartosz Wójcik</dc:creator><pubDate>Fri, 07 Dec 2007 09:36:26 -0000</pubDate><guid>https://sourceforge.net579775768056f71d0603b910b1726ef646b7a2a0</guid></item><item><title>Acceleration of move validation process</title><link>https://sourceforge.net/p/fooengine/feature-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Number of moves can be limited as described in the documentation. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bartosz Wójcik</dc:creator><pubDate>Fri, 07 Dec 2007 09:30:45 -0000</pubDate><guid>https://sourceforge.net071cfeea2c508f4d1c0bef183825d4a7ca4b365e</guid></item></channel></rss>