<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to support-requests</title><link>https://sourceforge.net/p/foxgui/support-requests/</link><description>Recent changes to support-requests</description><atom:link href="https://sourceforge.net/p/foxgui/support-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Fri, 20 Jan 2017 13:26:05 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/foxgui/support-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>How to add a new OpenGL object in to already loaded map(SUMO,netdit)</title><link>https://sourceforge.net/p/foxgui/support-requests/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hello, I don't know if you can help, but I tried so many things and just don't know how to continue.&lt;br/&gt;
I am currently trying to work with the opensource code from SUMO,netedit. I try to change code by myself to create a map which always shows me my own gps position. And I have problems with integrating a new FXObject into the map, the object should be a OpenGL one. I am getting data from a gps device, I am storing this data into an array. Now I want to include it in a class in which the map is created and will be displayed, so after that I can always see the updated points of the array in the map. The problem I have now is I am not able to correctly implement a new OpenGL point. It just won't show on the map.(The map is a FXApp application)&lt;br/&gt;
This is the code for the OpenGL point:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;    &lt;span class="nt"&gt;glPushMatrix&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="nt"&gt;glTranslated&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;90&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;40&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;0&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt; &lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="nt"&gt;this&lt;/span&gt; &lt;span class="nt"&gt;is&lt;/span&gt; &lt;span class="nt"&gt;the&lt;/span&gt; &lt;span class="nt"&gt;cartesian&lt;/span&gt; &lt;span class="nt"&gt;point&lt;/span&gt; &lt;span class="nt"&gt;coordinate&lt;/span&gt; &lt;span class="nt"&gt;of&lt;/span&gt; &lt;span class="nt"&gt;the&lt;/span&gt; &lt;span class="nt"&gt;point&lt;/span&gt;
    &lt;span class="nt"&gt;glColor3f&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;0&lt;/span&gt;&lt;span class="nc"&gt;.0f&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;0&lt;/span&gt;&lt;span class="nc"&gt;.0f&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;1&lt;/span&gt;&lt;span class="nc"&gt;.0f&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt; &lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="nt"&gt;blue&lt;/span&gt; &lt;span class="nt"&gt;color&lt;/span&gt;
    &lt;span class="nt"&gt;GLHelper&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&lt;span class="nd"&gt;:drawFilledCircle&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nt"&gt;1&lt;/span&gt;&lt;span class="nc"&gt;.6&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nt"&gt;5&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt; &lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="nt"&gt;-&lt;/span&gt; &lt;span class="nt"&gt;before&lt;/span&gt; &lt;span class="nt"&gt;32&lt;/span&gt;
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;The class where I want to implement it somehow won't get access to the previously created map-matrix.&lt;br/&gt;
Do I have to use commands like:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;FXIMPLEMENT() //or
FXDEFMAP()
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;Does someone know what I mean by this or has any experience with that kind of stuff?...&lt;br/&gt;
If something is unclear ask me, I understand that it is maybe unclear.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lennart Sieben</dc:creator><pubDate>Fri, 20 Jan 2017 13:26:05 -0000</pubDate><guid>https://sourceforge.netb767ef0a22c47e5c04177db7cc353f0e17fa98ea</guid></item><item><title>Issue about remote timing &amp; messages</title><link>https://sourceforge.net/p/foxgui/support-requests/5/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;hi,&lt;br /&gt;
i've a problem about Fox Application addTimeout:&lt;/p&gt;
&lt;p&gt;i've developed an application like a web server. The &lt;br /&gt;
application listen messages using a socket that &lt;br /&gt;
recives commands from a web browser. With one of this &lt;br /&gt;
commands the application calls an "addTimeout" &lt;br /&gt;
function on the "Application" object.&lt;br /&gt;
This Timeout dont triggs until i move the mouse &lt;br /&gt;
pointer over the relative window.&lt;br /&gt;
If i send the command from a localhost web browser and &lt;br /&gt;
only if the user is "root" the timeout works fine.&lt;/p&gt;
&lt;p&gt;I tried to use the Application.Flush() function but &lt;br /&gt;
didn't fix the problem.&lt;/p&gt;
&lt;p&gt;Can someone address me to the solution?&lt;br /&gt;
Tanks in advance.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">angeloxxx</dc:creator><pubDate>Fri, 30 Jun 2006 14:38:18 -0000</pubDate><guid>https://sourceforge.netb7b96eb1499356e24b8a3375639e403eeab44c7e</guid></item><item><title>How to add frame to TabItem</title><link>https://sourceforge.net/p/foxgui/support-requests/4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi,&lt;br /&gt;
I need to add a frame in a TabItem.How to add this.&lt;br /&gt;
I tried to create a VerticalFrame with a TabItem as &lt;br /&gt;
parameter,but it says it cannot convert &lt;/p&gt;
&lt;p&gt;tabMaskOperation = new FXTabBar&lt;br /&gt;
(SelectF,this,FRAME_SUNKEN|FRAME_RIDGE,TABB&lt;br /&gt;
OOK_TOPTABS|LAYOUT_FILL_Y|LAYOUT_FILL_X|LAY&lt;br /&gt;
OUT_SIDE_LEFT);&lt;/p&gt;
&lt;p&gt;tabMaskOperationItem1 = new FXTabItem&lt;br /&gt;
(tabMaskOperation,"Modify Image");&lt;/p&gt;
&lt;p&gt;FXVerticalFrame *contents=new FXVerticalFrame&lt;br /&gt;
(tabMaskOperationItem1,LAYOUT_FILL_X|LAYOUT_FIL&lt;br /&gt;
L_Y);//this line gives me an error..&lt;/p&gt;
&lt;p&gt;How to add frame to the above TabItem.Please reply me &lt;br /&gt;
as soon as possible...&lt;/p&gt;
&lt;p&gt;Thanks&lt;br /&gt;
Nagendra.K&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Tue, 16 Aug 2005 14:37:34 -0000</pubDate><guid>https://sourceforge.net0ed11797d6933d4ce3635700c8fd123968b9193d</guid></item><item><title>Accelerators in Windows</title><link>https://sourceforge.net/p/foxgui/support-requests/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi, &lt;/p&gt;
&lt;p&gt;I am new to Fox so I am still kicking the sample apps &lt;br /&gt;
around. My boss wants to use Fox for the next release &lt;br /&gt;
so I am evaluating it for him. &lt;br /&gt;
I've noticed that the Alt+F4 accelerator (close window) &lt;br /&gt;
works in X-Windows but not in NT. Also, you can open a &lt;br /&gt;
menu, move the window around (in NT), the popup menu &lt;br /&gt;
stays put (and open) while the main window can be &lt;br /&gt;
moved freely around the screen. The easiest way to &lt;br /&gt;
exhibit this behavior is to run &amp;amp;quot;dirlist&amp;amp;quot; in NT, click open &lt;br /&gt;
the File menu and then click on the title bar of the app &lt;br /&gt;
to move it around. &lt;br /&gt;
Are these known bugs? Will they be fixed in an &lt;br /&gt;
upcoming release? &lt;/p&gt;
&lt;p&gt;Thanks, &lt;br /&gt;
Mark C.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark Colbath</dc:creator><pubDate>Thu, 08 May 2003 22:24:46 -0000</pubDate><guid>https://sourceforge.net83f7f9782ca8d3ffb6034e9839cfcd11cf4fded1</guid></item><item><title>Accelerators in Windows</title><link>https://sourceforge.net/p/foxgui/support-requests/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I am new to Fox so I am still kicking the sample apps &lt;br /&gt;
around. My boss wants to use Fox for the next release &lt;br /&gt;
so I am evaluating it for him.&lt;br /&gt;
I've noticed that the Alt+F4 accelerator (close window) &lt;br /&gt;
works in X-Windows but not in NT. Also, you can open a &lt;br /&gt;
menu, move the window around (in NT), the popup menu &lt;br /&gt;
stays put (and open) while the main window can be &lt;br /&gt;
moved freely around the screen. The easiest way to &lt;br /&gt;
exhibit this behavior is to run &amp;amp;quot;dirlist&amp;amp;quot; in NT, click open &lt;br /&gt;
the File menu and then click on the title bar of the app &lt;br /&gt;
to move it around.&lt;br /&gt;
Are these known bugs? Will they be fixed in an &lt;br /&gt;
upcoming release?&lt;/p&gt;
&lt;p&gt;Thanks,&lt;br /&gt;
Mark Colbath&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 08 May 2003 20:07:50 -0000</pubDate><guid>https://sourceforge.net6e27ec30aac3ce92e8c0c4cdb91f15dcec1a2e14</guid></item><item><title>FXListBox doesn't look like FXList</title><link>https://sourceforge.net/p/foxgui/support-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Please unify the FXList and FXListBox APIs to be more&lt;br /&gt;
consistent about FXListItem.&lt;/p&gt;
&lt;p&gt;FXListBox doesn't expose FXListItems at all, but should&lt;br /&gt;
follow the same conventions that FXList does.&lt;/p&gt;
&lt;p&gt;For example:&lt;br /&gt;
FXListItem *FXList::retrieveItem(FXint index) const {&lt;br /&gt;
versus&lt;br /&gt;
FXString FXListBox::retrieveItem(FXint index) const {&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Tue, 14 May 2002 22:09:58 -0000</pubDate><guid>https://sourceforge.net3e58423a4e4af014233e2be6e43c038fcb1bff48</guid></item></channel></rss>