I might be nice to have a building's roof become
transparent when one of the player's agents enter the
building. I can remember being fustrated at not being
able to work out where an agent had disappeared to
inside buildings.
In a similar vein it might be an idea to make whole
sections of building become transparent when the
player's agents are hidden from sight.
Anyone who's played Diablo 1 and/or 2 should know what
I am envisioning.
Of course all of these are certainly post-1.0 feature
candidates.
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A side question, was this possible in the original Syndicates
gameplay? I actually cant recall hmm. Guess I have to
start dosbox :)
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No, this wasn't possible in the original Syndicate either.
I guess that's why mnbv said it would be targeted at post-1.0 :)