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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 9: GLUT: Warning in (unamed): GL error: inv</title><link>https://sourceforge.net/p/gl4java/bugs/9/</link><description>Recent changes to 9: GLUT: Warning in (unamed): GL error: inv</description><atom:link href="https://sourceforge.net/p/gl4java/bugs/9/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sun, 05 May 2002 09:16:19 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/gl4java/bugs/9/feed.rss" rel="self" type="application/rss+xml"/><item><title>GLUT: Warning in (unamed): GL error: inv</title><link>https://sourceforge.net/p/gl4java/bugs/9/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If I use the PngTextureLoader to lead textures I get &lt;br /&gt;
the following message &lt;/p&gt;
&lt;p&gt;GLUT: Warning in (unamed): GL error: invalid operation&lt;/p&gt;
&lt;p&gt;but only if my method loadTextures() is NOT in the init&lt;br /&gt;
() method of my class that extends GLAnimCanvas. If I &lt;br /&gt;
place the loadTextures() method in the constructor &lt;br /&gt;
(for instance) I get the message and nothing works.&lt;/p&gt;
&lt;p&gt;What am I doing wrong? Or is this a bug. Ideally I'd &lt;br /&gt;
like to be able to load my textures whenever I like &lt;br /&gt;
not just in the init() method of my class.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sun, 05 May 2002 09:16:19 -0000</pubDate><guid>https://sourceforge.net215fd6a340dfcdc4f05c420ff989e90a6e2d10a6</guid></item></channel></rss>