<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/goblinhack/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/goblinhack/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/goblinhack/feature-requests/</id><updated>2008-12-26T07:49:34Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>the usefulness of closing doors should be mentioned</title><link href="https://sourceforge.net/p/goblinhack/feature-requests/7/" rel="alternate"/><published>2008-12-26T07:49:34Z</published><updated>2008-12-26T07:49:34Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.neta5bedc5fe3bb0078f61d9095226a8403a22d7661</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;In the hints, it should be mentioned that closing doors gives you back your keys. It took me forever to figure out that it works like that.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>keyboard macros</title><link href="https://sourceforge.net/p/goblinhack/feature-requests/6/" rel="alternate"/><published>2008-08-17T07:46:31Z</published><updated>2008-08-17T07:46:31Z</updated><author><name>Steven Bluen</name><uri>https://sourceforge.net/u/sbluen/</uri></author><id>https://sourceforge.netb92f1a9bdfd0ab193702d108e742b14fa44274f5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;In order to maximize the usefulness of spells such as monstercide or for quickly switching to a wand, it is important to allow hotkeys or keyboard macros so that they can be activated instantly.&lt;/p&gt;
&lt;p&gt;See &lt;a href="http://www.mangband.org/forum/viewtopic.php?f=24&amp;amp;t=790" rel="nofollow"&gt;http://www.mangband.org/forum/viewtopic.php?f=24&amp;amp;t=790&lt;/a&gt; or the in-game documentation for the game 3059 for more details of what I mean.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>"map" command</title><link href="https://sourceforge.net/p/goblinhack/feature-requests/5/" rel="alternate"/><published>2007-04-23T18:58:14Z</published><updated>2007-04-23T18:58:14Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net4316b2eadee26a337ca26df3d5f6ba85991b834c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Well a map would be nice to have, maybe a minimap?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>no staffs/treasure rooms not generated in high levels</title><link href="https://sourceforge.net/p/goblinhack/feature-requests/4/" rel="alternate"/><published>2007-04-23T18:56:44Z</published><updated>2007-04-23T18:56:44Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net61fc3046cce43c368bb4d1273746f71b42f50562</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There are no staffs in high levels, thus leaving player to deplete his ammo and is left with default weap. Staffs should appear too, (maybe with increased damage?).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>long load times due level border(?)</title><link href="https://sourceforge.net/p/goblinhack/feature-requests/3/" rel="alternate"/><published>2007-04-23T18:27:34Z</published><updated>2007-04-23T18:27:34Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net4329f22f5bf811bf5387f7c75394d5ca461b2a0e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If in lvl (random) 200 and higher, the levels load a lot (though still linearly) slower and the save file contains lot of "The Edge of thy Universe" nodes (over 95%). This could be removed, if the level itself would have such feature, thus saving a lot de/compression when loading and saving state.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Sound</title><link href="https://sourceforge.net/p/goblinhack/feature-requests/2/" rel="alternate"/><published>2006-12-09T03:00:38Z</published><updated>2006-12-09T03:00:38Z</updated><author><name>Mike Simpson</name><uri>https://sourceforge.net/u/treaps/</uri></author><id>https://sourceforge.net1daf91e843ea8a7ddc70917c2f5205e0da23c785</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;sound?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Documented Quit Command</title><link href="https://sourceforge.net/p/goblinhack/feature-requests/1/" rel="alternate"/><published>2006-09-14T05:30:30Z</published><updated>2006-09-14T05:30:30Z</updated><author><name>Bruno Garcia</name><uri>https://sourceforge.net/u/userid-1359747/</uri></author><id>https://sourceforge.net74c0153ac3cff5532668fdb91a895dee1561c93f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I figured out pressing Q quits the game, but only after&lt;br /&gt;
a few sessions ending in frustration with having to&lt;br /&gt;
kill the process.&lt;/p&gt;
&lt;p&gt;The quit key seems like one that should be listed on&lt;br /&gt;
the intro screen.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>