<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/goblinhack/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/goblinhack/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Fri, 26 Dec 2008 07:49:34 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/goblinhack/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>the usefulness of closing doors should be mentioned</title><link>https://sourceforge.net/p/goblinhack/feature-requests/7/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;In the hints, it should be mentioned that closing doors gives you back your keys. It took me forever to figure out that it works like that.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Fri, 26 Dec 2008 07:49:34 -0000</pubDate><guid>https://sourceforge.neta5bedc5fe3bb0078f61d9095226a8403a22d7661</guid></item><item><title>keyboard macros</title><link>https://sourceforge.net/p/goblinhack/feature-requests/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;In order to maximize the usefulness of spells such as monstercide or for quickly switching to a wand, it is important to allow hotkeys or keyboard macros so that they can be activated instantly.&lt;/p&gt;
&lt;p&gt;See &lt;a href="http://www.mangband.org/forum/viewtopic.php?f=24&amp;amp;t=790" rel="nofollow"&gt;http://www.mangband.org/forum/viewtopic.php?f=24&amp;amp;t=790&lt;/a&gt; or the in-game documentation for the game 3059 for more details of what I mean.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steven Bluen</dc:creator><pubDate>Sun, 17 Aug 2008 07:46:31 -0000</pubDate><guid>https://sourceforge.netb92f1a9bdfd0ab193702d108e742b14fa44274f5</guid></item><item><title>"map" command</title><link>https://sourceforge.net/p/goblinhack/feature-requests/5/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Well a map would be nice to have, maybe a minimap?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Mon, 23 Apr 2007 18:58:14 -0000</pubDate><guid>https://sourceforge.net4316b2eadee26a337ca26df3d5f6ba85991b834c</guid></item><item><title>no staffs/treasure rooms not generated in high levels</title><link>https://sourceforge.net/p/goblinhack/feature-requests/4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;There are no staffs in high levels, thus leaving player to deplete his ammo and is left with default weap. Staffs should appear too, (maybe with increased damage?).&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Mon, 23 Apr 2007 18:56:44 -0000</pubDate><guid>https://sourceforge.net61fc3046cce43c368bb4d1273746f71b42f50562</guid></item><item><title>long load times due level border(?)</title><link>https://sourceforge.net/p/goblinhack/feature-requests/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If in lvl (random) 200 and higher, the levels load a lot (though still linearly) slower and the save file contains lot of "The Edge of thy Universe" nodes (over 95%). This could be removed, if the level itself would have such feature, thus saving a lot de/compression when loading and saving state.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Mon, 23 Apr 2007 18:27:34 -0000</pubDate><guid>https://sourceforge.net4329f22f5bf811bf5387f7c75394d5ca461b2a0e</guid></item><item><title>Sound</title><link>https://sourceforge.net/p/goblinhack/feature-requests/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;sound?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike Simpson</dc:creator><pubDate>Sat, 09 Dec 2006 03:00:38 -0000</pubDate><guid>https://sourceforge.net1daf91e843ea8a7ddc70917c2f5205e0da23c785</guid></item><item><title>Documented Quit Command</title><link>https://sourceforge.net/p/goblinhack/feature-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I figured out pressing Q quits the game, but only after&lt;br /&gt;
a few sessions ending in frustration with having to&lt;br /&gt;
kill the process.&lt;/p&gt;
&lt;p&gt;The quit key seems like one that should be listed on&lt;br /&gt;
the intro screen.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bruno Garcia</dc:creator><pubDate>Thu, 14 Sep 2006 05:30:30 -0000</pubDate><guid>https://sourceforge.net74c0153ac3cff5532668fdb91a895dee1561c93f</guid></item></channel></rss>