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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/irmodding/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/irmodding/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 16 Jun 2008 09:39:54 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/irmodding/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>Weapon-Effects (Schweife)</title><link>https://sourceforge.net/p/irmodding/bugs/13/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Die Schweife des ACU-Projectils bleiben dauerhaft bestehen. Eventuell auch nur beim OC&lt;/p&gt;
&lt;p&gt;Die Schweife des TML bleiben zu lange (nach dem Splitten des Projektils)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kryo</dc:creator><pubDate>Mon, 16 Jun 2008 09:39:54 -0000</pubDate><guid>https://sourceforge.net88324d59220ba4861e286119f80c79e68bf22e34</guid></item><item><title>Still meshExtends need to be fixed - important!</title><link>https://sourceforge.net/p/irmodding/bugs/12/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Without MeshExtens or corrupt values there the build effect wont work properly&lt;/p&gt;
&lt;p&gt;Important to be fixed. I addet a check, it says&lt;br /&gt;
"NO meshExtensY ! Fix!"&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">the_ZJ</dc:creator><pubDate>Sat, 14 Jun 2008 16:36:43 -0000</pubDate><guid>https://sourceforge.net202e831361789bc91544ff3cf51bc8d67f130706</guid></item><item><title>Some packed buildings are built unpacked, and then unpack^^</title><link>https://sourceforge.net/p/irmodding/bugs/11/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;e.g. energy storage.&lt;/p&gt;
&lt;p&gt;t1 pd though is correct for example&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kryo</dc:creator><pubDate>Sat, 31 May 2008 10:09:57 -0000</pubDate><guid>https://sourceforge.neteff88bfb2cdec961cde96820196dccbc42c0677d</guid></item><item><title>Nova sticks to its target even when given another order</title><link>https://sourceforge.net/p/irmodding/bugs/10/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Novas keep attacking a target even if you assign them a new one or a move order.&lt;br /&gt;
Fix that pls&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">the_ZJ</dc:creator><pubDate>Wed, 28 May 2008 13:37:28 -0000</pubDate><guid>https://sourceforge.net53b106ea46ad6eae9bd48e046273816048a65744</guid></item><item><title>Mex Skirt is offsetted</title><link>https://sourceforge.net/p/irmodding/bugs/9/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If you have placed some mexes and want to build another building close to them, you cant, cause their skirt is offsetted.&lt;br /&gt;
Bugfix pls, kryo&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">the_ZJ</dc:creator><pubDate>Wed, 28 May 2008 13:34:14 -0000</pubDate><guid>https://sourceforge.nete3cd7889b1862ed4537ed186a5ac53a615ba871f</guid></item><item><title>BuildEffectScaleX, Y and Z need to be fixed</title><link>https://sourceforge.net/p/irmodding/bugs/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I addet a new BP command in the table General, BuildEffectScaleX, Y and Z.&lt;br /&gt;
This regulates that building field that is created, that blue flashing thingie. &lt;br /&gt;
WIth that you can adjust its size. The shader is not the final one yet. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">the_ZJ</dc:creator><pubDate>Fri, 23 May 2008 21:16:14 -0000</pubDate><guid>https://sourceforge.net574dd2a9adf46cb5eb150e34b253a35ac81968c2</guid></item><item><title>INA3003 doesn't hit its targets very well</title><link>https://sourceforge.net/p/irmodding/bugs/7/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The beams don't hit any opponent really good. This is a very big balancing-problem. I guess the problem is in the bp or maybe in the script about making 2 weapons instead of one - refer to this at the UEF T3 ASF&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">the_ZJ</dc:creator><pubDate>Sun, 18 May 2008 20:54:41 -0000</pubDate><guid>https://sourceforge.neta07c18be9f4c215fcca7d5a534a8b9a321d33430</guid></item><item><title>LOD issue/ factories</title><link>https://sourceforge.net/p/irmodding/bugs/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;LOD1 der Fabriken scheint nicht richtig dargestellt zu werden. Wenn man rauszoomt verschwinden die Fabriken plötzlich.&lt;/p&gt;
&lt;p&gt;Scheint bei T2 land und auch bei T1 air aufzutreten, wenn sie neben einer HCPP gebaut werden.&lt;/p&gt;
&lt;p&gt;Könnte was mit der adjency zu tun haben?&lt;/p&gt;
&lt;p&gt;&lt;a href="http://i154.photobucket.com/albums/s258/Colonel_Jessep/Nomaden/bugs/LODissue2.jpg" rel="nofollow"&gt;http://i154.photobucket.com/albums/s258/Colonel_Jessep/Nomaden/bugs/LODissue2.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://i154.photobucket.com/albums/s258/Colonel_Jessep/Nomaden/bugs/LODissue.jpg" rel="nofollow"&gt;http://i154.photobucket.com/albums/s258/Colonel_Jessep/Nomaden/bugs/LODissue.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://i154.photobucket.com/albums/s258/Colonel_Jessep/Nomaden/bugs/LODissue3.jpg" rel="nofollow"&gt;http://i154.photobucket.com/albums/s258/Colonel_Jessep/Nomaden/bugs/LODissue3.jpg&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Col. Jessep</dc:creator><pubDate>Sun, 18 May 2008 13:46:00 -0000</pubDate><guid>https://sourceforge.net4b14d1be9bb715941ddaf55859ca06da909e3aee</guid></item><item><title>T3 Nova INU3002 movement bug</title><link>https://sourceforge.net/p/irmodding/bugs/5/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The T3 Nova Tank INU3002 will show massive movement bugs while firing on a target.&lt;/p&gt;
&lt;p&gt;Randomly it wont move and get stuck or something...&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kryo</dc:creator><pubDate>Tue, 25 Mar 2008 16:59:39 -0000</pubDate><guid>https://sourceforge.net2385e22df37a37547a4a890b736f3e64f44f5bdc</guid></item><item><title>INU1003 does no damage</title><link>https://sourceforge.net/p/irmodding/bugs/4/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The projectiles do no damage&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">the_ZJ</dc:creator><pubDate>Tue, 19 Feb 2008 21:24:33 -0000</pubDate><guid>https://sourceforge.netf49296756855a1b0079aede32ab105b05d0c8e93</guid></item></channel></rss>