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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/libfov/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/libfov/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/libfov/feature-requests/</id><updated>2008-03-07T22:30:36Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Sub-tile accuracy in light origin</title><link href="https://sourceforge.net/p/libfov/feature-requests/1/" rel="alternate"/><published>2008-03-07T22:30:36Z</published><updated>2008-03-07T22:30:36Z</updated><author><name>Jeremy Apthorp</name><uri>https://sourceforge.net/u/nornagon/</uri></author><id>https://sourceforge.net4738576e49f7b2bf077ad5ee2d1a791b7ff02999</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;In order to jitter the origin of a light (say, if there's a flickering fire), the finest grain you can have is moving the origin by a whole tile in some direction. Doing that causes some ugly artifacts, especially when there is a flickering light right next to an opaque cell:&lt;/p&gt;
&lt;p&gt;frame 1, origin at the centre of 'f'&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
....&lt;br /&gt;
...f#&lt;br /&gt;
....#&lt;br /&gt;
....#&lt;br /&gt;
...#&lt;/p&gt;
&lt;p&gt;frame 2, origin one tile north of 'f'&lt;br /&gt;
.....&lt;br /&gt;
.......&lt;br /&gt;
.......&lt;br /&gt;
.......&lt;br /&gt;
...f###&lt;br /&gt;
....#&lt;br /&gt;
...#&lt;/p&gt;
&lt;p&gt;When the animation flicks quickly between these two frames (and the effect is even more noticeable with a larger radius), a rather jarring effect is produced.&lt;/p&gt;
&lt;p&gt;If you could specify the origin of the light with sub-tile granularity, this problem could be avoided.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>