<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/libfov/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/libfov/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Fri, 07 Mar 2008 22:30:36 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/libfov/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>Sub-tile accuracy in light origin</title><link>https://sourceforge.net/p/libfov/feature-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;In order to jitter the origin of a light (say, if there's a flickering fire), the finest grain you can have is moving the origin by a whole tile in some direction. Doing that causes some ugly artifacts, especially when there is a flickering light right next to an opaque cell:&lt;/p&gt;
&lt;p&gt;frame 1, origin at the centre of 'f'&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
....&lt;br /&gt;
...f#&lt;br /&gt;
....#&lt;br /&gt;
....#&lt;br /&gt;
...#&lt;/p&gt;
&lt;p&gt;frame 2, origin one tile north of 'f'&lt;br /&gt;
.....&lt;br /&gt;
.......&lt;br /&gt;
.......&lt;br /&gt;
.......&lt;br /&gt;
...f###&lt;br /&gt;
....#&lt;br /&gt;
...#&lt;/p&gt;
&lt;p&gt;When the animation flicks quickly between these two frames (and the effect is even more noticeable with a larger radius), a rather jarring effect is produced.&lt;/p&gt;
&lt;p&gt;If you could specify the origin of the light with sub-tile granularity, this problem could be avoided.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeremy Apthorp</dc:creator><pubDate>Fri, 07 Mar 2008 22:30:36 -0000</pubDate><guid>https://sourceforge.net4738576e49f7b2bf077ad5ee2d1a791b7ff02999</guid></item></channel></rss>