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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/md5reader/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/md5reader/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Wed, 15 Apr 2009 21:47:29 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/md5reader/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>Revision 28 of branch md5r2r-for-jme2 is not compiling</title><link>https://sourceforge.net/p/md5reader/bugs/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;C:\Documents and Settings\gisgarva\Mis documentos\NetBeansProjects\MD5Reader2\src\org\md5reader2\jme\geom\MD5Node.java:41: incompatible types&lt;br /&gt;
found   : org.md5reader2.md5.MD5Mesh&lt;br /&gt;
required: org.md5reader2.jme.geom.MD5TriMesh&lt;br /&gt;
MD5TriMesh mesh = model.getMeshes()[i];&lt;br /&gt;
^&lt;br /&gt;
C:\Documents and Settings\gisgarva\Mis documentos\NetBeansProjects\MD5Reader2\src\org\md5reader2\jme\geom\MD5Node.java:42: cannot find symbol&lt;br /&gt;
symbol  : method constructMesh(org.md5reader2.jme.geom.MD5TriMesh)&lt;br /&gt;
location: class org.md5reader2.md5.MD5Model&lt;br /&gt;
model.constructMesh(mesh); // Calculates points from weights data.&lt;br /&gt;
^&lt;br /&gt;
C:\Documents and Settings\gisgarva\Mis documentos\NetBeansProjects\MD5Reader2\src\org\md5reader2\jme\animation\MD5JointController.java:53: incompatible types&lt;br /&gt;
found   : org.md5reader2.md5.MD5Mesh&lt;br /&gt;
required: org.md5reader2.jme.geom.MD5TriMesh&lt;br /&gt;
for (MD5TriMesh mesh : model.getMeshes())&lt;br /&gt;
^&lt;br /&gt;
3 errors&lt;/p&gt;
&lt;p&gt;I'm using the JME2.0.jar of the jME_2.0_Complete_(r4093) release and Netbeans 6.5.1, the revision 28 is not compiling, to reproduce the error follow this steps:&lt;/p&gt;
&lt;p&gt;1. Create a new "Java Class Library"&lt;br /&gt;
2. Paste the src of revision 28 into the src path of the netbeans project&lt;br /&gt;
3. create a lib folder an put the JME2.0.jar of the release 4093 in to that folder &lt;br /&gt;
4. Add the jar to the project&lt;br /&gt;
5. Add -Djava.library.path in the "VM options" in "Run" that is in the project properties&lt;br /&gt;
5. Press "Clean and Build Compiling"&lt;/p&gt;
&lt;p&gt;Thank's &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gisler</dc:creator><pubDate>Wed, 15 Apr 2009 21:47:29 -0000</pubDate><guid>https://sourceforge.net9a08c288f52b07dd20b7ac86bfe687472777f0cc</guid></item><item><title>Texture flickering</title><link>https://sourceforge.net/p/md5reader/bugs/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Some users reported in this thread, &lt;a href="https://sourceforge.net/tracker/?func=add&amp;amp;group_id=180458&amp;amp;atid=893267"&gt;https://sourceforge.net/tracker/?func=add&amp;amp;group_id=180458&amp;amp;atid=893267&lt;/a&gt; , that marine textures flicker, while model animation runs.&lt;/p&gt;
&lt;p&gt;Solution 1: someone discovered that making bounding boxes visible stops texture flikering.&lt;/p&gt;
&lt;p&gt;Slution 2: otherone resolved removing (or commenting) the line bodyInstance.setLocalScale( 5.00f ); from the MD5Test2.java code.&lt;/p&gt;
&lt;p&gt;NOTE: Not all users, anyway, have got any success with these solutions.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ender_saka</dc:creator><pubDate>Thu, 12 Apr 2007 08:32:57 -0000</pubDate><guid>https://sourceforge.net0f52bf1aaf16e435fcde9628a3e7dba39928108b</guid></item><item><title>Model shaking/twitching</title><link>https://sourceforge.net/p/md5reader/bugs/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;As reported on this thread: &lt;a href="http://www.jmonkeyengine.com/jmeforum/index.php?topic=4709.0" rel="nofollow"&gt;http://www.jmonkeyengine.com/jmeforum/index.php?topic=4709.0&lt;/a&gt; it seems that the marine model « ... is twitching from side to side, mostly vertically though. ... ».&lt;/p&gt;
&lt;p&gt;In another thread, &lt;a href="http://www.jmonkeyengine.com/jmeforum/index.php?topic=4858.0" rel="nofollow"&gt;http://www.jmonkeyengine.com/jmeforum/index.php?topic=4858.0&lt;/a&gt; , someone fixed the problem, creating an origin bone.&lt;/p&gt;
&lt;p&gt;Also read this tutorial, &lt;a href="http://www.jmonkeyengine.com/wiki/doku.php?id=exporting_animated_.md5_models_from_blender" rel="nofollow"&gt;http://www.jmonkeyengine.com/wiki/doku.php?id=exporting_animated_.md5_models_from_blender&lt;/a&gt; , in the jME wiki, that demonstrates how to use origin bone.&lt;/p&gt;
&lt;p&gt;NOTE: the post was published in March 13, 2007. The CVS version of jME used to test MD5 Reader 2 is 5 months old.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ender_saka</dc:creator><pubDate>Thu, 12 Apr 2007 07:41:08 -0000</pubDate><guid>https://sourceforge.net04f5c8d6feec2078f9ec399e147a07d0ea08f27b</guid></item></channel></rss>