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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs-feature-requests</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/</link><description>Recent changes to bugs-feature-requests</description><atom:link href="https://sourceforge.net/p/minecraftxray/bugs-feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 30 Jul 2012 15:06:28 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/minecraftxray/bugs-feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>3.6.2 "Out of existing map area" when loading world_nether</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/17/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;OpenJDK 1.7.0_147. World files are from an SMP server that I run. X-Ray loads world fine, but gives the "Out of existing map area" error when loading world_nether. When "-" key is pressed, crash dialog pops up:&lt;/p&gt;
&lt;p&gt;java.lang.NullPointerException&lt;br /&gt;
at com.apocalyptech.minecraft.xray.RegionFileCache.getClosestRegion(RegionFileCache.java:81)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.MinecraftEnvironment.getClosestRegion(MinecraftEnvironment.java:210)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.XRay.jumpToNearestLoaded(XRay.java:2237)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.XRay.handleInput(XRay.java:2094)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.XRay.run(XRay.java:397)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.XRay.main(XRay.java:319)&lt;/p&gt;
&lt;p&gt;Also, the "N" and "P" keys don't do anything when trying to switch dimensions.&lt;/p&gt;
&lt;p&gt;The world in question has been uploaded to:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ubuntuone.com/1ecn0EHS47q4oQLUaC58W9"&gt;http://ubuntuone.com/1ecn0EHS47q4oQLUaC58W9&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eddie_H</dc:creator><pubDate>Mon, 30 Jul 2012 15:06:28 -0000</pubDate><guid>https://sourceforge.net9f75fcb5ca3aa173bdd65cfc3b34c65acd9af3f3</guid></item><item><title>Can not open dimension.</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/16/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;When trying to load a nether dimension of certain world(Anvil format), X-Ray crashes with the following exception:&lt;br /&gt;
java.lang.ArrayIndexOutOfBoundsException: -1&lt;br /&gt;
at java.util.ArrayList.get(Unknown Source)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.ChunkAnvil.&amp;lt;init&amp;gt;(ChunkAnvil.java:109)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.MinecraftLevel.loadChunk(MinecraftLevel.java:390)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.XRay.loadPendingChunks(XRay.java:709)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.XRay.run(XRay.java:402)&lt;br /&gt;
at com.apocalyptech.minecraft.xray.XRay.main(XRay.java:319)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anton Sanarov</dc:creator><pubDate>Sun, 11 Mar 2012 20:47:14 -0000</pubDate><guid>https://sourceforge.net7cfe7531fdb787571c1b787883497ceb84b81cb3</guid></item><item><title>Export Ore list</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/15/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hey I like X-Ray, the only thing im missing is a export of ore til a list with coordinates.&lt;br /&gt;
would be neat if its was outputtet til rei's minimap like this:&lt;br /&gt;
Diamond (001):-1760:6:-702:true:10996E&lt;br /&gt;
Gold (001):-1703:17:-591:true:FFF006&lt;br /&gt;
Gold (002):-1703:18:-591:true:FFF006&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 12 Jan 2012 20:16:09 -0000</pubDate><guid>https://sourceforge.net3172af6a487edf80e2816d2d0ea6d6cc7cbed48e</guid></item><item><title>Unable to load</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/14/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I'm on Vista 32bit and no matter what I do, I can't launch xray. I get to the loading screen, load 99%, and it crashes. I've tried deleting the .minecraft_xray folder, nothing.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ken Spiak</dc:creator><pubDate>Wed, 16 Mar 2011 07:00:29 -0000</pubDate><guid>https://sourceforge.netbd48ee77bb9ee143d39af923a94c60446442b182</guid></item><item><title>Fix rendering: snow</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/13/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Snow cover should probably use similar code for halfsteps or pressure plates, rather than taking up an entire square.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CJ Kucera</dc:creator><pubDate>Thu, 27 Jan 2011 22:55:59 -0000</pubDate><guid>https://sourceforge.netaf6ed9a7f25ad0b2aad42d331111d5c2eb627d3e</guid></item><item><title>Fix rendering: Ice</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/12/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Ice should probably be considered a "special" block like Water...  As it is, a thin layer of ice on top of terrain will let you see through the surface.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CJ Kucera</dc:creator><pubDate>Thu, 27 Jan 2011 22:55:30 -0000</pubDate><guid>https://sourceforge.netafce2dc630f252c4dadaa3c2a6411ca93b052ef8</guid></item><item><title>Lock resource highlights while moving</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/11/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Someone recommended a feature where you'd be able to "lock" the highlighted-resource glow to the currently-glowing set, so that if you move the camera around, the glow wouldn't follow you.  That way you'd be able to just highlight a chunk-or-two's worth of resources and look at it from the "outside," as it were.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CJ Kucera</dc:creator><pubDate>Thu, 27 Jan 2011 17:29:59 -0000</pubDate><guid>https://sourceforge.net83cedaa6d36f40bb47fc400ea23fbe31dcdb442e</guid></item><item><title>Minimap while in Nether (+ underground?)</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/10/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Right now the minimap in the Nether is useless because it always renders the top layer of bedrock.  It'd be nice to have something a bit more useful for that.&lt;/p&gt;
&lt;p&gt;Somewhat relatedly, it might be nice to have a sort of "cave" mode in the minimap, similar to what Minutor does, for when you're underground and exploring caves.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CJ Kucera</dc:creator><pubDate>Thu, 27 Jan 2011 17:28:02 -0000</pubDate><guid>https://sourceforge.net66b3746f276dd74fe1db6c1b1efcac72206ea42e</guid></item><item><title>GUI to set custom keybindings + resource highlights</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/9/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Right now this is just done via a text properties file.  It'd be nice to have a GUI to manage these.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CJ Kucera</dc:creator><pubDate>Thu, 27 Jan 2011 17:26:40 -0000</pubDate><guid>https://sourceforge.net8c58be80018744e44d3d66755099aeb6c99216cc</guid></item><item><title>Fix Rendering: signs</title><link>https://sourceforge.net/p/minecraftxray/bugs-feature-requests/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;It'd be nice to actually draw the messages onto signs.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CJ Kucera</dc:creator><pubDate>Thu, 27 Jan 2011 17:24:44 -0000</pubDate><guid>https://sourceforge.net244d218529bc50fc3d7a0b8947c9f9cb8ee9127a</guid></item></channel></rss>