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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/moxdev/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/moxdev/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/moxdev/feature-requests/</id><updated>2010-01-23T19:30:41Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Basic rules</title><link href="https://sourceforge.net/p/moxdev/feature-requests/1/" rel="alternate"/><published>2010-01-23T19:30:41Z</published><updated>2010-01-23T19:30:41Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net40469a3571b8b8694c7e1ee58081f8a01968d857</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Any chance to add Summoning Sickness to creatures as currently they work as if they had haste and can attack and use their tap abilities the turn they came in.&lt;br /&gt;
Also each player's mana pool empties at the end of each step and phase.&lt;br /&gt;
These are kind of basic rules that should be in at this stage, when you already got some other static and activated abilities coded.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>