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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/moxdev/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/moxdev/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sat, 23 Jan 2010 19:30:41 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/moxdev/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>Basic rules</title><link>https://sourceforge.net/p/moxdev/feature-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Any chance to add Summoning Sickness to creatures as currently they work as if they had haste and can attack and use their tap abilities the turn they came in.&lt;br /&gt;
Also each player's mana pool empties at the end of each step and phase.&lt;br /&gt;
These are kind of basic rules that should be in at this stage, when you already got some other static and activated abilities coded.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sat, 23 Jan 2010 19:30:41 -0000</pubDate><guid>https://sourceforge.net40469a3571b8b8694c7e1ee58081f8a01968d857</guid></item></channel></rss>