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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 49: Get rid of challenge window</title><link>https://sourceforge.net/p/openmortal/feature-requests/49/</link><description>Recent changes to 49: Get rid of challenge window</description><atom:link href="https://sourceforge.net/p/openmortal/feature-requests/49/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 11 Jan 2005 17:20:51 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/openmortal/feature-requests/49/feed.rss" rel="self" type="application/rss+xml"/><item><title>Get rid of challenge window</title><link>https://sourceforge.net/p/openmortal/feature-requests/49/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;When two ppl on mortalnet want to connect to play a &lt;br /&gt;
game one challenges the other - then both players get a &lt;br /&gt;
fully black screen while the game tries to either connect &lt;br /&gt;
or times out. Meanwhile, one of the players can have &lt;br /&gt;
exited this window back to mortalnet and typed a msg &lt;br /&gt;
but the other player will be unable to see the msg since &lt;br /&gt;
they are on the connection screen.&lt;/p&gt;
&lt;p&gt;In short - the connection screen that appears once you &lt;br /&gt;
have been challenged (or once you challenge someone &lt;br /&gt;
else) should not take up the entire screen. It should be &lt;br /&gt;
possible to view both the progress of the connection &lt;br /&gt;
attempt and the chat of mortalnet simultaneously. &lt;/p&gt;
&lt;p&gt;Just a thought.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">tetra</dc:creator><pubDate>Tue, 11 Jan 2005 17:20:51 -0000</pubDate><guid>https://sourceforge.nete4e129d6455610398d722bf26ed6d988a865bd06</guid></item></channel></rss>