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glow effect on SDLGL-PP goes wrong when jumping in time line

Brought to you by: andete, m9710797, manuelbi, mthuurne, turbor
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#568 glow effect on SDLGL-PP goes wrong when jumping in time line

Next_release
open
nobody
None
5
2015-02-25
2015-02-25
Manuel Bilderbeek
No

If I use a non-zero setting for glow (the higher the more visible), I get screen corruption in this scenario;

  • start openMSX (renderer SDLGL-PP)
  • pause
  • reverse loadreplay very_long_replay.omr
  • reverse goto 10000

Attached an example of glow 20.

2 Attachments
distorted.png
very_long_replay.omr

Discussion

  • Manuel Bilderbeek

    Manuel Bilderbeek - 2015-02-25
     
    If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
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