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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to support-requests</title><link>https://sourceforge.net/p/openmsx/support-requests/</link><description>Recent changes to support-requests</description><atom:link href="https://sourceforge.net/p/openmsx/support-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Fri, 20 Jun 2014 14:35:48 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/openmsx/support-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>#13 how to enable MSX-Audio in Boosted_MSXturboR_with_IDE</title><link>https://sourceforge.net/p/openmsx/support-requests/13/?limit=25#16e2</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Well, it doesn't. It works fine on a normal turboR but not on the boosted one. This is probably because of the fact that slot 2 (where the game is in) is an expanded slot. (This is in fact a compatibility issue of the game, I guess...)&lt;/p&gt;
&lt;p&gt;So, use another machine to play Xevious with MSX-AUDIO.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manuel Bilderbeek</dc:creator><pubDate>Fri, 20 Jun 2014 14:35:48 -0000</pubDate><guid>https://sourceforge.net70d4bcc08b0d1d5b2b8facef2daf70a28e82b661</guid></item><item><title>#13 how to enable MSX-Audio in Boosted_MSXturboR_with_IDE</title><link>https://sourceforge.net/p/openmsx/support-requests/13/?limit=25#f425</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;That's not an error, but a warning. It's because the machine already has an MSX-AUDIO built in and you are plugging in the OPL3 cartridge which uses the same I/O ports.&lt;/p&gt;
&lt;p&gt;If you just select the Panasonic_FS-CA1 extension and insert the game, it should work fine, I guess?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manuel Bilderbeek</dc:creator><pubDate>Fri, 20 Jun 2014 06:43:36 -0000</pubDate><guid>https://sourceforge.net05d53870a47840301cc68fd40c12b4aa101df04e</guid></item><item><title>#13 how to enable MSX-Audio in Boosted_MSXturboR_with_IDE</title><link>https://sourceforge.net/p/openmsx/support-requests/13/?limit=25#0e70</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;In blueMSX i plug "fs-ca1.rom" in the Cartridge Slot 1 and the game in Slot2.&lt;br /&gt;
(as machine i'm using Panasonic FS-CA1)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">eadmaster</dc:creator><pubDate>Thu, 19 Jun 2014 23:35:47 -0000</pubDate><guid>https://sourceforge.netbfb6317e8db8765c313db68ec2f5b3a553a89c05</guid></item><item><title>#13 how to enable MSX-Audio in Boosted_MSXturboR_with_IDE</title><link>https://sourceforge.net/p/openmsx/support-requests/13/?limit=25#e81c</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;What would you do on real hardware? If you explain that, I can give a much better answer.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Manuel Bilderbeek</dc:creator><pubDate>Thu, 29 May 2014 08:35:38 -0000</pubDate><guid>https://sourceforge.netd0757400de1f11c4bcdcd82b2ff8606e8e78614c</guid></item><item><title>how to enable MSX-Audio in Boosted_MSXturboR_with_IDE</title><link>https://sourceforge.net/p/openmsx/support-requests/13/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I'm trying to enable MSX-Audio in my current machine Boosted_MSXturboR_with_IDE, so it will be used in place of MSX-Music by support games (like Xevious).&lt;/p&gt;
&lt;p&gt;What is the easiest method to achieve this?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">eadmaster</dc:creator><pubDate>Thu, 29 May 2014 05:44:10 -0000</pubDate><guid>https://sourceforge.net3042b64133c0445eba456e22a196e2ebc44df4ba</guid></item><item><title>#12 What is the joytap input device?</title><link>https://sourceforge.net/p/openmsx/support-requests/12/?limit=25#fff6</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Ok, I'll think of the "joytap" as kind of a "homebrew joystick hub" then. It's different from a traditional multi-tap as those act more like a switch.    :)&lt;/p&gt;
&lt;p&gt;Thanks the info you provided I also could find some more information about the trackball. I'll post it here in case someones searches the Net for help on this topic.&lt;/p&gt;
&lt;p&gt;The HAL Laboratory games that support the trackball are listed on the following link. They require the trackball to be connected on joyport2 on boot. It will not work if you plug the device after the game/software is already running.&lt;br /&gt;
&lt;a href="http://www.generation-msx.nl/hardware/hal-laboratory/htc-001/225" rel="nofollow"&gt;http://www.generation-msx.nl/hardware/hal-laboratory/htc-001/225&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;OTOH, the trackball protocol seems to be an earlier/rudimentary version of the MSX-mouse protocol. The MSX-BIOS seems to detect and support it alongside with the MSX-mouse. This means that programs that use the GTPAD function to read the mouse will also work with the trackball. I tested it (emulated) with Graph Saurus v2.0 and it seems to work as expected.&lt;/p&gt;
&lt;p&gt;The requirement to be connected to joyport2 is exclusive to Hal Labs software. Software that use the BIOS will work fine with the trackball connected to joyport1 too.&lt;/p&gt;
&lt;p&gt;About the NinjaTap: Is this the game that supports it? I couldn't make the NinjaTap work. Is any special configuration needed?&lt;br /&gt;
&lt;a href="http://gigamix.jp/download/gigamix/mlr.php" rel="nofollow"&gt;http://gigamix.jp/download/gigamix/mlr.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Was this Ninja-Tap a commercially available product? Besides the emulation on openMSX, are there any schematics or info available on its protocol? I would be glad to implement support for this in my library if possible.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SD Snatcher</dc:creator><pubDate>Fri, 19 Jul 2013 23:50:01 -0000</pubDate><guid>https://sourceforge.netbfe73ce38f9188ff175a64ffb82262d5348c01eb</guid></item><item><title>#12 What is the joytap input device?</title><link>https://sourceforge.net/p/openmsx/support-requests/12/?limit=25#9b62</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I had to look it up because this was written over 7 years ago.&lt;/p&gt;
&lt;p&gt;JoyTap's main function is to serve as the base class for 'joystick port extenders', for example NinjaTap. If you plug JoyTap/NinjaTap into a joystick port then dynamically 4 new joystick ports become available (in those new ports you can plug normal mouse, joystick, .. devices). In this sense JoyTap is an internal implementation detail.&lt;/p&gt;
&lt;p&gt;The second function of joyTap is as a &lt;em&gt;very&lt;/em&gt; simple joystick port extender. It just wires the pins of several joystick connectors together to one MSX joystick connector. This has the effect that the outputs (msx-&amp;gt;joystick) are send to all connected joystick devices and the inputs (joystick-&amp;gt;msx) are ANDed together and send to the MSX.&lt;br /&gt;
Since we already had the JoyTap base class, adding this functionality was less than 10 lines of code extra.&lt;/p&gt;
&lt;p&gt;I once built a device with two input- and two output-connectors that allowed me to connect my joystick and mouse to my msx, and by just turning some switches allowed me to connect the mouse/joystick to either msx port A or B. So without physically (un)plugging the joystick devices. (I built this because I already had to re-solder the connectors on the msx-main-board a few times). A side effect of this device was that it also allowed the configuration that both joystick/mouse are connected to the same msx port. I don't know if it was electrically completely safe, but it behaved in the same way as the JoyTap stuff described above.&lt;/p&gt;
&lt;p&gt;So in a way JoyTap emulates (part of) my old switch-device. It &lt;em&gt;might&lt;/em&gt; be useful if you've connected multiple host joysticks and you want to use them simultaneously to control the same MSX joystick port. Though this is a very limited use case. There almost certainly is no msx software that requires JoyTap.&lt;/p&gt;
&lt;p&gt;--&lt;/p&gt;
&lt;p&gt;Here's a &lt;em&gt;very_brief&lt;/em&gt; overview of the joystick devices that are emulated in openMSX:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;ArkanoidPad:&lt;br /&gt;
    For use in the game 'Arkanoid' and a few others.&lt;br /&gt;
    More info: &lt;a href="http://www.msx.org/forumtopic7661.html" rel="nofollow"&gt;http://www.msx.org/forumtopic7661.html&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;JoyMega:&lt;br /&gt;
     6-button mega-drive joypad. Only available when there is a host joystick connected.&lt;/li&gt;
&lt;li&gt;Joystick:&lt;br /&gt;
   Emulate a normal msx joystick. Only available when there is a host joystick connected.&lt;/li&gt;
&lt;li&gt;JoyTap:&lt;br /&gt;
   See above.&lt;/li&gt;
&lt;li&gt;KeyJoystick:&lt;br /&gt;
   Emulate a normal msx joystick, but this is controlled via host keyboard instead of host joystick.&lt;/li&gt;
&lt;li&gt;MagicKey:&lt;br /&gt;
   A simple dongle that permanently pressed UP and DOWN (not possible with a normal joystick). IIRC some games use this to enable special features (cheats?). &lt;/li&gt;
&lt;li&gt;Mouse:&lt;br /&gt;
   Normal msx mouse.&lt;/li&gt;
&lt;li&gt;NinjaTap:&lt;br /&gt;
   Allows to connect up to 4 normal joysticks to one msx joystick ports. For example used in the game 'Magical Labyrinth'.&lt;/li&gt;
&lt;li&gt;SETetrisDongle:&lt;br /&gt;
  Hardware copy-protection device for the game 'Tetris II Special Edition'.&lt;/li&gt;
&lt;li&gt;Trackball:&lt;br /&gt;
  For example used in the game 'Hole in one'. The exact protocol of this device is unknown, it was mostly reverse engineered by 'n_n'.&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wouter Vermaelen</dc:creator><pubDate>Fri, 19 Jul 2013 08:20:27 -0000</pubDate><guid>https://sourceforge.netfc5d90f1657a02c3b7899ac39a626dfbf3d373cb</guid></item><item><title>#12 What is the joytap input device?</title><link>https://sourceforge.net/p/openmsx/support-requests/12/?limit=25#b028</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;In fact, there are many devices for the joystick port available on openMSX that are not described on the manual.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SD Snatcher</dc:creator><pubDate>Fri, 19 Jul 2013 01:21:30 -0000</pubDate><guid>https://sourceforge.net92ca7c50b8174152e854d8f32b9e645639e5d64c</guid></item><item><title>What is the joytap input device?</title><link>https://sourceforge.net/p/openmsx/support-requests/12/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;On the openMSXsource there's an input device called "joypad" that isn't described on the openMSX manual:   &lt;a href="https://sourceforge.net/p/openmsx/openmsx/ci/master/tree/src/input/JoyTap.cc"&gt;https://sourceforge.net/p/openmsx/openmsx/ci/master/tree/src/input/JoyTap.cc&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;What is this device? What programs support it?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SD Snatcher</dc:creator><pubDate>Fri, 19 Jul 2013 01:07:55 -0000</pubDate><guid>https://sourceforge.net9b710d6200f079431169f855ec18110a2f41fb54</guid></item><item><title>How to use the MIDI support on Mac OS-X?</title><link>https://sourceforge.net/p/openmsx/support-requests/11/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If I understood correctly, from v0.8.2 openMSX now supports MIDI output on Mac OS-X.&lt;/p&gt;
&lt;p&gt;I tried the following command on the shell, but the MIDI still doesn't produce any sound:&lt;/p&gt;
&lt;p&gt;plug msx-midi-out Virtual&lt;/p&gt;
&lt;p&gt;Are any other commands/configuration required?&lt;/p&gt;
&lt;p&gt;PS: It may be a good idea to update the manual with Windows and Mac examples:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://openmsx.sourceforge.net/manual/user.html#midi"&gt;http://openmsx.sourceforge.net/manual/user.html#midi&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Test configuration:&lt;br /&gt;
OpenMSX-0.8.2-dev12690 on Mac OS-X 10.6.8 emulating an MSX FS-A1GT&lt;br /&gt;
Games tested: MoonLight Saga Promo, Illusion City&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">FRS</dc:creator><pubDate>Sat, 21 Jul 2012 20:57:04 -0000</pubDate><guid>https://sourceforge.neta1c2e6d0cad08e3c6abb308f465eb40ccdd2eda8</guid></item></channel></rss>